Removing Source Collar Divinity 2
Source Powers
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- Nebora Wont Remove Collar
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Your characters whether they are custom made or origin stories all are sourcerers which means that they all have access to the Source. The Source is essentially the energy behind the creation of life in Rivellon and as you can imagine gives access to great powers to whoever has access to it. In terms of gameplay the Source is not only connected to the previously mentionned effects Bless and Curse as you need access to the Source to use those but also gives access to special skills much stronger than the others. Those Source skills cost you a Source point to use on top of the normal conditions such as Action point cost and cooldown. Source points can be acquired by different means such as walking in a Source pool that you can find regularly around the world, by draining the Source out of corpses or by draining the spirit of the deads thanks to your Sourcerer ability to talk with spirits. But beware as draining the Source from the deads may lead you to become dark and have terrible consequences …
Removing Your Main Source Collar To get Nebora to remove your personal Source Collar, you must first become Arena champion. To remove your personal character’s Source Collar in Divinity: Original Sin 2, you must complete the quest titled The Collar, which you should have acquired upon starting the game.
As you can imagine using the Source is not something you do often and should be done only in the toughest encounters or you may regret being out of Source points during the most dire situations. You start up with one maximum Source point per character as soon as you remove your Source collar during the Prologue on Fort Joy’s island and then as you become stronger may eventually get access to up to 3 Source points stored at the same time.
As a general advice aside from not randomly using Source skills I would recommend you to specifically wait the right window to do so. Always use your Source skills when you know the correct armors are removed on your targets (or that your skill will remove them in the process as most of those skills are very powerful) to maximize its effects. Or wait to be able to target as many enemies as possible if you use a big skill that can impact several targets.
Here is a comparison from the same character of a Fireball regular skill and Epidemic of Fire, a source skill. At first they look not so different in terms of damage but Epidemic of Fire can bounce up to 5 times and also leave a cursed fire field instead of regular fire making it a very deadly weapon melting down your opponents.
It may sound a bit trivial but try to use only Source skills that really take the best advantage of your strengths and strategy, don’t use a Source skill just because you can use one. For example if your have a mage with particularly good fire damage and very average access to other elements try to mostly (if not only) make use of his fire Source spells because those bonus damage can really quickly ramp up and decimate your foes.
Though at first Source skills may look a bit underwhelming considering their cost if you use them at the appropriate time and have a build that make good use of it they can be really devastating and turn the tides of battle in your favor with one Source skill only.
In Divinity: Original Sin 2, there will come a time when you may want to dismiss a Companion to swap them out for another character. You can only have up to four members in your party, including your own, which means you may need to shuffle some characters in and out before you have the party setup you desire. Luckily, removing a Companion from your party is rather simple, and you can always go back to recruit them again if you wish. Follow the steps in this guide to find out how to dismiss a Companion in Divinity: Original Sin 2 and where they go.
Dismissing a Companion
To dismiss a Companion from your party, approach the character you want to dismiss and click on them to begin talking to them. A dialogue box will pop up with several options in it. Tell your Companion that you wish to part ways with them, and they will be dismissed from your party. Note that non-player characters cannot start a conversation with the player character.
Nebora Wont Remove Collar
Where Do Dismissed Companions Go?
If you dismissed a Companion while in Fort Joy, they will return to the area where you initially met them. To recruit them back, make sure you have a free space in your party for another member, and return to where you met the dismissed Companion to recruit them again. Check out our guide on all Companion locations in Divinity: Original Sin 2 if you need help finding each character.
Note that Companions will relocate as you progress through the game. For example, if you dismiss a Companion after you’ve reached the Hollow Marshes, your Companion may be found at the Seekers Hideout or the Sanctuary of Amadia instead, where you can also have your party’s Source Collars removed.
Tips
Removing Source Collar Divinity 2 Download
Before dismissing a Companion in Divinity: Original Sin 2, be sure to remove the items from their inventory so that you can reassign the items to another party member. It’s also a good idea to make a quick save prior to dismissing a party member, just as a precaution.
Now that you know how to dismiss a Companion in Divinity: Original Sin 2, you should be able to free up a space in your party for a new character. If you’re looking to play with a friend on the same PC, make sure you know how to set up local split screen co-op in Divinity: Original Sin 2.