Forgotten City Skyrim Se
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One of my favorite narrative mods, Sea of Ghosts, gets around the problem by focusing on new locations that are empty, a string of spooky islands.The Forgotten City, however, does not shy away.
- The Forgotten City is a quest mod for The Elder Scrolls V: Skyrim. The first quest will automatically start when the Dragonborn reaches level five, or when venturing into the Forgotten Ruins (located in the far south-west corner of Skyrim. You must help the woman, Cassia, find her brother.
- Modern Storyteller - The Forgotten City. Award-winning game developer behind The Forgotten City, which began as a mod, and is now being.
- For other uses, see Quest.
Quests are tasks the Dragonborn can perform in The Elder Scrolls V: Skyrim. Various actions, such as talking to people, reading books, etc., can initiate quests, allowing for rewards to be gained by completing them. Rewards may include gold, items, increases of skill levels. Successfully completing a quest for a person makes them friendly to the Dragonborn, opening opportunities in many cases to recruit followers or make marriage proposals.
The 'main quest' denotes tasks the Dragonborn is compelled to complete as part of the game's main story. Other quests can be performed for a guild or faction, while others are considered side quests, which skirt on the periphery of the game's plotlines. Not all the quests are visible in the Journal; some of them, such as selling crops or chopping wood, are hidden.
As with most of The Elder Scrolls titles, there are quests for each of the Daedric Princes of Tamriel, excluding Jyggalag. Unique to Skyrim are Radiant Quests, quests which are initiated as part of the radiant story artificial intelligence system. These quests can be repeated an infinite number of times, allowing for never-ending gameplay. These quests can be useful for leveling up faster and/or getting gold or loot.
Two separate questlines were added to the game with the official plug-ins, Dawnguard and Dragonborn. For coverage of these quests, see Quests (Dawnguard) and Quests (Dragonborn).
Interface
The interface listing all quests can be activated through the map menu or by accessing the Journal directly. The PC versions of the game allow the journal (pressing 'J') to be accessed directly, while consoles open the journal, game settings, etc. through the same button. Quests are listed by faction and relevance to the main quest first, and alphabetically second. Thus, quests in the main quest appear first, but quests involving the Thieves Guild appear later. Miscellaneous quests are grouped together on a separate menu, accessible from the very bottom of the list of quests.
Most quests can be completed in any order, upon activation. However, quests markers will not appear on the world map, on the compass, or in-game unless they are marked as active in the interface. Simply selecting the affirmation button activates the quests, once it has been highlighted in the list. Completed lists are listed at the bottom of the quest menu, below a divider. The names are greyed out, and the bullets next to the objectives are filled, indicating successful completion, or marked with a red cross, indicating failure. Some quests are mutually exclusive (e.g., the Dragonborn cannot join the Imperial Legion and the Stormcloaks at the same time), so failure is not uncommon. In the menu, quests that are partially completed also have their objectives greyed out or ticked off. Optional tasks within the quest are labeled as such in the list as well.
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Main quest
- Main article: Main Quest (Skyrim)
The main quest of The Elder Scrolls V: Skyrim involves the investigation and resolution of the Dragon Crisis, as foretold by the Elder Scrolls. Two factions must be joined in order to progress the main quest, the Blades and the College of Winterhold. 'Paarthurnax' is completely optional and can be completed after the main quest. 'Season Unending' operates under special conditions; completing it halts the Civil War questline, while completing the Civil War questline causes this quest not to appear, since it is no longer necessary.
Act I
Act II
Act III
- Dragonslayer
Faction quests
Quests performed for the various factions are not considered part of the main questline. Choices made during faction quests are non-canonical, lore-wise. Each faction contains several Radiant Quests which can be completed an innumerable amount of times.
Dark Brotherhood
Contracts
Side quests
Other quests
College of Winterhold
Side quests
Radiant quests
Broken quests
Master-level spell quests
The Companions
Side quests
Thieves Guild
Side quests
Radiant quests
The Blades
Bards College
Civil War
The brewing Civil War in Skyrim is between two main factions, the Imperial Legion and the Stormcloaks. Both sides have the same tasks, with plenty of individuals throughout the region relaying the deeds of both sides. Minor factions, especially in Whiterun between the Battle-Born and Grey-Mane families, exist throughout the empire. Siding with either side impacts gameplay.
Imperial Legion
- Reunification of Skyrim
- A False Front
Stormcloaks
- Liberation of Skyrim
Daedric quests
- Main article: Daedric Quests (Skyrim)
Prince | Quest |
---|---|
Azura | The Black Star |
Boethiah | Boethiah's Calling |
Clavicus Vile | A Daedra's Best Friend |
Hermaeus Mora | Discerning the Transmundane |
Hircine | Ill Met by Moonlight |
Malacath | The Cursed Tribe |
Mehrunes Dagon | Pieces of the Past |
Mephala | The Whispering Door |
Meridia | The Break of Dawn |
Molag Bal | The House of Horrors |
Namira | The Taste of Death |
Peryite | The Only Cure |
Sanguine | A Night to Remember |
Sheogorath | The Mind of Madness |
Vaermina | Waking Nightmare |
Nocturnal | Thieves Guild* |
To earn Oblivion Walker 15 Daedric artifacts must be collected. These can be collected during the above quests, although some outcomes of the quest do not yield artifacts. This is based solely on choices made during quests.
- * Does not count towards Oblivion Walker achievement.
Dungeon quests
The following 24 quests relate to specific dungeons and maps. Quests listed with '*' appear as Miscellaneous Quests in the Quest Journal, and are named according to the Official Skyrim Game Guide.[1]
Quest name | Location |
---|---|
Medresi Dran and the Wandering Dead | Angarvunde |
A Love Beyond Death | Ansilvund |
Composure, Speed, and Precision | Angi's Camp |
Lost to the Ages | Arkngthamz |
The Affairs of Hagravens | Blind Cliff Cave |
Repentance | Darklight Tower |
Siege on the Dragon Cult | Forelhost |
Frostflow Abyss | Frostflow Lighthouse |
The Pale Lady | Frostmere Crypt |
A Scroll For Anska | High Gate Ruins |
Ancestral Worship | Hillgrund's Tomb |
Forgetting about Fjola | Mistwatch |
Hunter and Hunted | Moss Mother Cavern |
The Lost Expedition | Nchuand-Zel |
Telrav's Request | Nilheim |
The Legend of Red Eagle | Rebel's Cairn |
Lifting the Shroud | Shroud Hearth Barrow |
Ysolda's Shipment | Sleeping Tree Camp |
The Savior of Selveni Nethri | Southfringe Sanctum |
Infiltration | Treva's Watch |
Evil in Waiting | Valthume |
Silenced Tongues | Volunruud |
Ashore in a Sea of Ghosts | Yngol Barrow |
Miscellaneous quests
Sorted by place of acquisition: hold, city, or place. Some are actual side quests and have their own quest lines which count towards the 'Sideways' achievement. Others are miscellaneous objectives and count toward the 'Hero of the People' trophy and achievement.
Eastmarch
Windhelm
Narzulbur
Kynesgrove
Darkwater Crossing
Falkreath Hold
Falkreath
Other
Haafingar
Solitude
Dragon Bridge
Hjaalmarch
Morthal
Folgunthur
The Pale
Dawnstar
The Reach
Soljund's Sinkhole
Left Hand Mine
Markarth
Forsworn
Salvius Farm
Old Hroldan Inn
The Rift
Froki's Shack
Heartwood Mill
Ivarstead
Merryfair Farm
Riften
Skyrim Special Edition
Sarethi Farm
Shor's Stone
Whiterun Hold
Whiterun
Skyrim Se Forgotten City Walkthrough
Riverwood
Winterhold Hold
Winterhold
Septimus Signus' Outpost
Blackreach
Bounty quests
These can be given by innkeepers when asked about work or rumors. Any of the Jarls or stewards can give these when asked for work. The Bounty Note identifies the type and location of the bounty.
Forsworn
- Kill the leader of Bilegulch Mine
- Kill the leader of Bruca's Leap Redoubt
- Kill the leader of Dragon Bridge Overlook
- Kill the leader of Druadach Redoubt
- Kill the leader of Lost Knife Hideout
- Kill the leader of Pinemoon Cave
- Kill the leader of Red Eagle Redoubt
- Kill the leader of Stony Creek Cave
- Kill the leader of Deepwood Redoubt
Bandits
- Kill the bandit leader at Broken Oar Grotto
- Kill the bandit leader at Four Skull Lookout
- Kill the bandit leader at Halted Stream Camp
- Kill the bandit leader at Nilheim
- Kill the bandit leader at Redoran's Retreat
- Kill the bandit leader at Rift Watchtower
- Kill the bandit leader at Silent Moons Camp
- Kill the bandit leader at Winter War
- Kill the bandit leader at Valtheim Towers
Giants
- Kill the giant at Bleakwind Basin
- Kill the giant at Broken Limb Camp
- Kill the giant at Cradlecrush Rock
- Kill the giant at Secunda's Kiss
- Kill the giant at Sleeping Tree Camp
- Kill the giant at Guldun Rock
- Kill the giant at Steamcrag Camp
- Kill the giant at Blizzard Rest
Dragons
- Kill the dragon at Ancient's Ascent
- Kill the dragon at Autumnwatch Tower
- Kill the dragon at Bonestrewn Crest
- Kill the dragon at Dragontooth Crater
- Kill the dragon at Eldersblood Peak
- Kill the dragon at Lost Tongue Overlook
- Kill the dragon at Mount Anthor
- Kill the dragon at Northwind Summit
- Kill the dragon at Shearpoint
- Kill the dragon at Skyborn Altar
Global
Trivia
Conflicting quests
- Conflicting quests involve those that prevent other quests from being cleared, and those which bar you from acquiring a full reward from another quest.
First quest | Second quest | Reason |
The Straw that Broke | Dark Brotherhood contract: Kill Narfi | As soon as you start Kill Narfi, you will be unable to start or complete The Straw that Broke. |
Hearthfire: Build your Falkreath home | Dark Brotherhood contract: Kill Helvard | Killing Helvard may make it impossible to raise Siddgeir's disposition enough to sell you a plot of land in Falkreath. This can be overcome if at any time the Stormcloaks take over and replace Siddgeir as Jarl, otherwise you miss out on a house and some achievements/trophies. You must side with the Stormcloaks to trigger this, for more details see the Civil War article. |
The Spiced Wine | Bound Until Death | Initiating quest 2 will render it impossible to complete quest 1 |
Blood on the Ice | Mourning Never Comes | During quest 2, you are given an extra reward for killing Nilsine Shatter Shield. Doing this will cause her mother to kill herself. This can cause a fair amount of problems with quest progression, so it is best to complete quest 1 first. |
Mourning Never Comes | Lost to the Ages | During quest 2 you are required to trek through Raldbthar, where Alain Dufont lives. If you kill him before starting quest 1, you cannot obtain the bonus reward in that quest. Fortunately, he is never hostile, unless provoked, so you can simply bypass him. |
Lights Out! | Kill the Bandit Leader for Ahtar | During quest 1 you are required to trek through Broken Oar Grotto, where Captain Hargar lives. If you kill him before starting quest 2, you will never be able to start that quest and be unable to recruit a potential follower. |
The Taste of Death | Civil War | If Markarth is handed to the Stormcloaks, quest 1 is nullified. |
See also
References
- ↑The Elder Scrolls V: Skyrim Game Guide
Discussions about Quests (Skyrim)
Maybe the saddest quest in the game?
- The story of the guy who the king in rags tells you to go talk to in no-one escapes chidna mine is sad. I think the whole of Skyrim is one ..
- For me it's the Dark Brotherhood quest.
Best Quest In Skyrim
- infallible depths i like 2 can't,dat it right cuz auto correct
- No one escapes chidna mine was great I also enjoyed a night to remember a lot. My favourite deadric quest has to be The cannibal one too as it..