by admin

Forgotten City Skyrim Se

  1. Skyrim Special Edition
  2. Skyrim Se Forgotten City Walkthrough
This article contains video content produced by Wikia with some or no input from editors of The Elder Scrolls Wiki, and may not properly represent the scope of the written article below. Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers.

One of my favorite narrative mods, Sea of Ghosts, gets around the problem by focusing on new locations that are empty, a string of spooky islands.The Forgotten City, however, does not shy away.

  • The Forgotten City is a quest mod for The Elder Scrolls V: Skyrim. The first quest will automatically start when the Dragonborn reaches level five, or when venturing into the Forgotten Ruins (located in the far south-west corner of Skyrim. You must help the woman, Cassia, find her brother.
  • Modern Storyteller - The Forgotten City. Award-winning game developer behind The Forgotten City, which began as a mod, and is now being.
For other uses, see Quest.

Quests are tasks the Dragonborn can perform in The Elder Scrolls V: Skyrim. Various actions, such as talking to people, reading books, etc., can initiate quests, allowing for rewards to be gained by completing them. Rewards may include gold, items, increases of skill levels. Successfully completing a quest for a person makes them friendly to the Dragonborn, opening opportunities in many cases to recruit followers or make marriage proposals.

The 'main quest' denotes tasks the Dragonborn is compelled to complete as part of the game's main story. Other quests can be performed for a guild or faction, while others are considered side quests, which skirt on the periphery of the game's plotlines. Not all the quests are visible in the Journal; some of them, such as selling crops or chopping wood, are hidden.

As with most of The Elder Scrolls titles, there are quests for each of the Daedric Princes of Tamriel, excluding Jyggalag. Unique to Skyrim are Radiant Quests, quests which are initiated as part of the radiant story artificial intelligence system. These quests can be repeated an infinite number of times, allowing for never-ending gameplay. These quests can be useful for leveling up faster and/or getting gold or loot.

Two separate questlines were added to the game with the official plug-ins, Dawnguard and Dragonborn. For coverage of these quests, see Quests (Dawnguard) and Quests (Dragonborn).

Interface

The interface listing all quests can be activated through the map menu or by accessing the Journal directly. The PC versions of the game allow the journal (pressing 'J') to be accessed directly, while consoles open the journal, game settings, etc. through the same button. Quests are listed by faction and relevance to the main quest first, and alphabetically second. Thus, quests in the main quest appear first, but quests involving the Thieves Guild appear later. Miscellaneous quests are grouped together on a separate menu, accessible from the very bottom of the list of quests.

Most quests can be completed in any order, upon activation. However, quests markers will not appear on the world map, on the compass, or in-game unless they are marked as active in the interface. Simply selecting the affirmation button activates the quests, once it has been highlighted in the list. Completed lists are listed at the bottom of the quest menu, below a divider. The names are greyed out, and the bullets next to the objectives are filled, indicating successful completion, or marked with a red cross, indicating failure. Some quests are mutually exclusive (e.g., the Dragonborn cannot join the Imperial Legion and the Stormcloaks at the same time), so failure is not uncommon. In the menu, quests that are partially completed also have their objectives greyed out or ticked off. Optional tasks within the quest are labeled as such in the list as well.

They are attractive and easy to clean. Fast delivery.MTI pans are constructed of Lucite® cross-linked cast acrylic with strong reinforced backing to eliminate flexing of the floor pan. Shop MTI Shower Pans.MTI Acrylic Shower PansAffordable quality. Home decorators collection lighting.

Main quest

Main article: Main Quest (Skyrim)

The main quest of The Elder Scrolls V: Skyrim involves the investigation and resolution of the Dragon Crisis, as foretold by the Elder Scrolls. Two factions must be joined in order to progress the main quest, the Blades and the College of Winterhold. 'Paarthurnax' is completely optional and can be completed after the main quest. 'Season Unending' operates under special conditions; completing it halts the Civil War questline, while completing the Civil War questline causes this quest not to appear, since it is no longer necessary.

Act I

Act II

Act III

  • Dragonslayer

Faction quests

Quests performed for the various factions are not considered part of the main questline. Choices made during faction quests are non-canonical, lore-wise. Each faction contains several Radiant Quests which can be completed an innumerable amount of times.

Dark Brotherhood

Contracts

Side quests

Other quests

College of Winterhold

Side quests

Radiant quests

Forgotten City Skyrim Se

Broken quests

Master-level spell quests

The Companions

Side quests

Thieves Guild

Side quests

Radiant quests

The Blades

Bards College

Civil War

The brewing Civil War in Skyrim is between two main factions, the Imperial Legion and the Stormcloaks. Both sides have the same tasks, with plenty of individuals throughout the region relaying the deeds of both sides. Minor factions, especially in Whiterun between the Battle-Born and Grey-Mane families, exist throughout the empire. Siding with either side impacts gameplay.

Imperial Legion

  • Reunification of Skyrim
    • ​A False Front

Stormcloaks

  • Liberation of Skyrim

Daedric quests

Main article: Daedric Quests (Skyrim)
PrinceQuest
AzuraThe Black Star
BoethiahBoethiah's Calling
Clavicus VileA Daedra's Best Friend
Hermaeus MoraDiscerning the Transmundane
HircineIll Met by Moonlight
MalacathThe Cursed Tribe
Mehrunes DagonPieces of the Past
MephalaThe Whispering Door
MeridiaThe Break of Dawn
Molag BalThe House of Horrors
NamiraThe Taste of Death
PeryiteThe Only Cure
SanguineA Night to Remember
SheogorathThe Mind of Madness
VaerminaWaking Nightmare
NocturnalThieves Guild*

To earn Oblivion Walker 15 Daedric artifacts must be collected. These can be collected during the above quests, although some outcomes of the quest do not yield artifacts. This is based solely on choices made during quests.

* Does not count towards Oblivion Walker achievement.

Dungeon quests

The following 24 quests relate to specific dungeons and maps. Quests listed with '*' appear as Miscellaneous Quests in the Quest Journal, and are named according to the Official Skyrim Game Guide.[1]

Quest nameLocation
Medresi Dran and the Wandering DeadAngarvunde
A Love Beyond DeathAnsilvund
Composure, Speed, and PrecisionAngi's Camp
Lost to the AgesArkngthamz
The Affairs of HagravensBlind Cliff Cave
RepentanceDarklight Tower
Siege on the Dragon CultForelhost
Frostflow AbyssFrostflow Lighthouse
The Pale LadyFrostmere Crypt
A Scroll For AnskaHigh Gate Ruins
Ancestral WorshipHillgrund's Tomb
Forgetting about FjolaMistwatch
Hunter and HuntedMoss Mother Cavern
The Lost ExpeditionNchuand-Zel
Telrav's RequestNilheim
The Legend of Red EagleRebel's Cairn
Lifting the ShroudShroud Hearth Barrow
Ysolda's ShipmentSleeping Tree Camp
The Savior of Selveni NethriSouthfringe Sanctum
InfiltrationTreva's Watch
Evil in WaitingValthume
Silenced TonguesVolunruud
Ashore in a Sea of GhostsYngol Barrow

Miscellaneous quests

Sorted by place of acquisition: hold, city, or place. Some are actual side quests and have their own quest lines which count towards the 'Sideways' achievement. Others are miscellaneous objectives and count toward the 'Hero of the People' trophy and achievement.

Eastmarch

Windhelm

Narzulbur

Kynesgrove

Darkwater Crossing

Falkreath Hold

Falkreath

Other

Haafingar

Solitude

Dragon Bridge

Hjaalmarch

Morthal

Skyrim

Folgunthur

The Pale

Dawnstar

The Reach

Soljund's Sinkhole

Left Hand Mine

Markarth

Forsworn

Salvius Farm

Old Hroldan Inn

The Rift

Froki's Shack

Heartwood Mill

Ivarstead

Merryfair Farm

Riften

Skyrim Special Edition

Sarethi Farm

Shor's Stone

Whiterun Hold

Whiterun

Skyrim Se Forgotten City Walkthrough

Riverwood

Winterhold Hold

Winterhold

Septimus Signus' Outpost

Blackreach

Bounty quests

These can be given by innkeepers when asked about work or rumors. Any of the Jarls or stewards can give these when asked for work. The Bounty Note identifies the type and location of the bounty.

Forsworn

  • Kill the leader of Bilegulch Mine
  • Kill the leader of Bruca's Leap Redoubt
  • Kill the leader of Dragon Bridge Overlook
  • Kill the leader of Druadach Redoubt
  • Kill the leader of Lost Knife Hideout
  • Kill the leader of Pinemoon Cave
  • Kill the leader of Red Eagle Redoubt
  • Kill the leader of Stony Creek Cave
  • Kill the leader of Deepwood Redoubt

Bandits

  • Kill the bandit leader at Broken Oar Grotto
  • Kill the bandit leader at Four Skull Lookout
  • Kill the bandit leader at Halted Stream Camp
  • Kill the bandit leader at Nilheim
  • Kill the bandit leader at Redoran's Retreat
  • Kill the bandit leader at Rift Watchtower
  • Kill the bandit leader at Silent Moons Camp
  • Kill the bandit leader at Winter War
  • Kill the bandit leader at Valtheim Towers

Giants

  • Kill the giant at Bleakwind Basin
  • Kill the giant at Broken Limb Camp
  • Kill the giant at Cradlecrush Rock
  • Kill the giant at Secunda's Kiss
  • Kill the giant at Sleeping Tree Camp
  • Kill the giant at Guldun Rock
  • Kill the giant at Steamcrag Camp
  • Kill the giant at Blizzard Rest

Dragons

  • Kill the dragon at Ancient's Ascent
  • Kill the dragon at Autumnwatch Tower
  • Kill the dragon at Bonestrewn Crest
  • Kill the dragon at Dragontooth Crater
  • Kill the dragon at Eldersblood Peak
  • Kill the dragon at Lost Tongue Overlook
  • Kill the dragon at Mount Anthor
  • Kill the dragon at Northwind Summit
  • Kill the dragon at Shearpoint
  • Kill the dragon at Skyborn Altar

Global

Trivia

Conflicting quests

  • Conflicting quests involve those that prevent other quests from being cleared, and those which bar you from acquiring a full reward from another quest.
First questSecond questReason
The Straw that BrokeDark Brotherhood contract: Kill NarfiAs soon as you start Kill Narfi, you will be unable to start or complete The Straw that Broke.
Hearthfire: Build your Falkreath homeDark Brotherhood contract: Kill HelvardKilling Helvard may make it impossible to raise Siddgeir's disposition enough to sell you a plot of land in Falkreath. This can be overcome if at any time the Stormcloaks take over and replace Siddgeir as Jarl, otherwise you miss out on a house and some achievements/trophies. You must side with the Stormcloaks to trigger this, for more details see the Civil War article.
The Spiced WineBound Until DeathInitiating quest 2 will render it impossible to complete quest 1
Blood on the IceMourning Never ComesDuring quest 2, you are given an extra reward for killing Nilsine Shatter Shield. Doing this will cause her mother to kill herself. This can cause a fair amount of problems with quest progression, so it is best to complete quest 1 first.
Mourning Never ComesLost to the AgesDuring quest 2 you are required to trek through Raldbthar, where Alain Dufont lives. If you kill him before starting quest 1, you cannot obtain the bonus reward in that quest. Fortunately, he is never hostile, unless provoked, so you can simply bypass him.
Lights Out!Kill the Bandit Leader for AhtarDuring quest 1 you are required to trek through Broken Oar Grotto, where Captain Hargar lives. If you kill him before starting quest 2, you will never be able to start that quest and be unable to recruit a potential follower.
The Taste of DeathCivil WarIf Markarth is handed to the Stormcloaks, quest 1 is nullified.

See also

References

  1. The Elder Scrolls V: Skyrim Game Guide

Discussions about Quests (Skyrim)

  • Maybe the saddest quest in the game?

    • The story of the guy who the king in rags tells you to go talk to in no-one escapes chidna mine is sad. I think the whole of Skyrim is one ..
    • For me it's the Dark Brotherhood quest.
  • Best Quest In Skyrim

    • infallible depths i like 2 can't,dat it right cuz auto correct
    • No one escapes chidna mine was great I also enjoyed a night to remember a lot. My favourite deadric quest has to be The cannibal one too as it..