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D&d Dog Stats

Stats
  1. D-dimer Test
  2. Death Dog Stats D D 3.5
DogD jd f

D-dimer Test

{:monster {:senses 'darkvision 120 ft., passive Perception 15', :description 'A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.', :int 3, :speed '40 ft.', :name 'Death Dog', :alignment 'neutral evil', :cha 6, :hit-points {:mean 39, :die-count 6, :die 8, :modifier 12}, :type 'monstrosity', :actions [{:name 'Multiattack', :description 'The dog makes two bite attacks.'} {:name 'Bite', :description 'Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.n'}], :size 'Medium', :armor-class 12, :skills {:perception 5, :stealth 4}, :str 15, :challenge 1, :con 14, :dex 14, :wis 13, :traits [{:name 'Two-Headed', :description 'The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.'}]}}

Death Dog Stats D D 3.5

Open Game Content (place problems on the discussion page).; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that. Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts. Traits Keen Hearing and Smell: The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell. A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone. Fallout new vegas a world of pain locations houston. Traits Two-Headed: The dog has advantage on Wisdom (Perception) checks and on saving throws against being.