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Total War Arena Best Commander

In this chapter you will find descriptions of Roman commanders. There are four of them, each with different skills and traits.

It is hard to imagine the culture shock a new player may encounter upon entering Total War: ARENA’s third tier. I managed to escape it: In the closed beta for the game, players were at each other’s throats from Tier 1. Total War Arena is an interesting entry into the overall franchise. Each commander has a distinct playstyle that will help determine the best units to have in your army. No real way to set. Total War™: ARENA - Team-based strategy with epic-scale realtime battles - Built for multiplayer RTS fans: fast-paced 10v10 battles on custom made battlefield maps, where decisive strategies, combat tactics and teamwork will decide who is victorious.

Germanicus

It is an easy starting general, you should choose him to start your adventure with Total War: ARENA. His skills are for the basic infantry with shields (Infantry). In case of these units and Germanicus you should invest in the final phase of upgrades (since Tier 5) mostly into unit's aggression.

  1. Heavy infantry charge (Tier 1)

This attack enables performing a charge during which units are attempting to ram their opponent. It might be also used for escaping the battlefield. While the skill is active, units are moving faster and they receive bonus to ramming damage. Watch out for pikemen - charging at them might be risky if they can set into a defensive formation (you will fall into their pikes instead of dealing damage). How long it is active: 3s, Cooldown: 40s.

  1. Testudo (Tier 3)

A formation that can be only used by basic infantry equipped with swords and shields. Placing the shields increases the chance for blocking ranged attack (it doesn't reduce damage), but it makes it impossible to effectively defend in melee combat and it reduces movement speed. Cooldown: 10s.

  1. Vengeance (Tier 5)

Activate it when your units are in melee combat. They will start receiving increasing damage bonus as the time passes by (starting with +50% melee damage) for as long as the battle isn't stopped (because of that, high resistance of units is important). The interruption mustn't take longer than 10 seconds. If you fail to stick to the time limitation, recharge takes 5 minutes. You can't use it if the commander is dead.

Scipio Africanus

It's not a good commander for the beginning. If you want to invest in him, you should first unlock units at least to tier 3 and quickly promote this commander with free experience to that tier. Early you should assign Infantry to him, then you can enjoy him as a good commander for the Cavalry.

  1. Warcry (Tier 1)

Reduces opponent's morale and defense in melee combat. This enables you to force the opponent to quickly retreat or you might use it to gain advantage in an even battle. The skill can be also used by ranged units (for example to support allies) or by cavalry. Small range is a disadvantage of the skill. How long it is active: 15s. Cooldown: 140s. By default: -10% melee defense and -15 morale. Both parameters can be increased with upgrades.

  1. Wrath of Mars (Tier 3)

A classic assault attack. Better than in case of Germanicus- it lasts 5 seconds. Thanks to that you can reach far away / escaping opponents and it is effective against cavalry. Cooldown: 45s.

  1. Oath of perseverance (Tier 5)

It's a type of formation. It enables you to reduce movement speed by 80% while also greatly increase your resistance in melee combat and slightly protects you from the charge. It also provides additional morale. Cooldown: 280s. Use only when you know you can't avoid a dangerous combat.

Julius Caesar

Caesar is a specific commander. He is the only hero who has buffs for artillery. His other skills are typical assist ones. Because of that, optional units for him are Infantry or Velites who are frequently sticking close to other squads.

  1. Veni (Tier 1)

Help yours and allied units so that they deal more damage (+20%) and repel melee attacks. It is a strong buff, but its range is short. How long it is active: 60s. Cooldown: 180s

  1. Vidi (Tier 3)

It's a skill for Heavy artillery. It enables it to slightly improve shooting parameters and movement speed of the machines, enabling them to reach the place where they set up faster. The skill has an area of effect - if you have more than one machine, you can use it first in one and then in the second machine - both groups will be impacted by it. How long it is active: 40s. Cooldown: 140s.

  1. Vici (Tier 5)

It's an interesting skill that deactivates the possibility to use skills by enemies in the range of 20m. How long it is active: 20s. Cooldown: 125s. The only problem is that you can't activate it when your units are in combat and when your commander dies.

Sulla

Sulla is a good but expensive leader (he costs more than 8k experience points). His armies are mostly Infantry, although thanks to the Whip he can also control Velites. You can also effectively use him with Light Artillery. When controlling Infantry try to upgrade them defensively. He has a great combat formation that sometimes can even beat phalanx. After tier 5 you should invest in Heavy Infantry.

  1. Fortify (Tier 1)

It's a combat formation focused on melee combat. The Roman infantry with shields gain 2x blocking efficiency and they are 10% better when facing enemy assaults/charges. The price is 20% reduced mobility. Cooldown: 10s.

  1. Whip (Tier 3)

It can be used on any unit type. The units increase their melee combat strength, movement speed. The price is morale. You can use this to get close to enemy units or to increase distance. The skill lasts only for 8s and has a 16s recharge time. This means you must keep attention to the units and use the whip frequently, as long as the units keep advantage in battle and not lose morale.

  1. Proscription (Tier 5)

The skill reduces aggression (attack strength) of your squad and opponents who attack it by 40 (only melee combat). Cooldown: 10s. You should use it when:

  1. You're holding position while waiting for reinforcements;
  2. You're attacked by many enemies - if they are weakened, you might defeat them.
Alternative names: Total War Arena

Total War: Arena is an animated story.

With huge impatience fans of multiplayer games of the historical genre expect the release of Total War: Arena, performed on the model of free-to-play. Developer Creative Assembly and publisher Wargaming are working together to continue the Total War series for the Microsoft Windows platform. Its features:

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  • No mode of global turn-based strategy, only battles
  • Multiplayer game
  • Combining the genres of the fighting arena (MOBA) and real-time strategy (RTS)

The tactics of ancient military art. The army of ancient Rome, Greece, Carthage and barbarian tribes will converge on the lists. By choosing the side, you will receive under your command up to 100 thousand soldiers, ready to fulfill any order of the commander. But you'll have to download Total War: Arena beforehand.

Best

Battles between opponents take place in 10x10 mode, and you need to pump your soldiers to win, improving individual characteristics. Do not forget about the weapon, because with the course of events it also needs to be improved. Yes, and tactics over time must be changed, not allowing the enemy to foresee your steps. From each belligerent side the best generals gathered, and starting in Total War: Arena to play, choose the one who is ready to be entrusted with a thousand-strong army.

Ground the Greeks:

  • Leonid using a shield and a spear, will until the last defend the frontier. Do not be afraid to get along with the enemy in close combat.
  • Multiad aggressive, assertive. He uses a ram and ruthlessly finishes the wounded on the battlefield.
  • Alexander the Macedonian is a thin strategist, who can effectively use the forces of infantry and cavalry.
  • Cinana commands cavalry and archers, whose arrows always find their goal.

The Romans are commanded:

  • Julius Caesar is an excellent leader, skillfully coordinating the actions of infantrymen and siege vehicles. Has strong allies.
  • Germanic prefers to attack first, using clever tricks in close combat. He likes to act brazenly and decisively, discouraging the enemy.
  • Scipion African perfectly copes with the command of infantry and cavalry. Fast and mobile.
  • Sulla cruel and ruthless. He is like a tank wedged into the ranks of the enemy and perfectly holds the blow.

U Carthaginians:

  • Hannibal his fury is transferred to the army, and this helps to quickly overcome any distance to inflict a fatal blow.
  • Hasdrubal is the younger brother of Hannibal. Unites allies, but in battle likes to alternate attacks with retreats.

The barbarians command the following:

  • The Queen of Boudicca is fierce and irresistible, which enjoys the respect and confidence of her people.
  • Arminius leads a reconnaissance squad forward. These are cunning guys who can remain invisible.
  • Vercingtering when it is on the battlefield, it turns into a real hell.

Total War Arena Best Starting Commander

It's enough to download the game Total War: Arena, and you get into the thick of events. From the choice of the faction, it depends on which army you will command:

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  • Sports
  • Conference
  • New arrows
  • Metal weapons
  • Boy Dogs
  • The number of elephants

Beginning to play the game Total War: Arena, you will be able to visit nine different locations. And wherever the war has thrown you, there will be a miniature map in the lower corner of the screen. Also, you will see a panel of troops showing such important indicators as the combat status, spirit and abilities of the detachment, auxiliary equipment, health, commander's skills and his well-being.

Total Var Arena allows you to communicate with other players, choose the type of combat and view its replay. As for the currency, there is gold, silver and experience in the process.

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