by admin

Saint Row 2 Tattoos

  1. Saints Row 2 Tattoo Shop Location
  2. Saints Row 2 Neck Tattoos
  3. Saints Row 2 Characters

What are all the tattoos you can unlock? Can you get tattoos on your face and/or neck?, Saints Row 2 Questions and answers, Xbox 360. A worthy successor to Saints Row, the first open-world title on next-generation consoles, Saints Row 2 features all new customization options, including player's: gender, age, voice, crib and gang. In addition, the sandbox just got larger with a totally transformed and expanded city of Stilwater, offering all new locations to explore with new vehicles, including motorcycles, boats.

(Redirected from Saints Row 2 downloadable content)

I recently got Saints Row 2 as part of a bigger package of games off Steam. It's a fun little throw in, and while I enjoy the mechanics a lot, I find it to be very repetitive (and I've only played maybe 6 or 7 hours). I hate having to do 'activities' to earn enough reputation to advance in the main plot (which consists of much more interesting missions than the activities).

Saints Row 2
Developer(s)Volition
CD Projekt Localisation Centre (Windows)
Publisher(s)THQ
Deep Silver (Linux)
Producer(s)Greg Donovan[1][2]
Designer(s)Scott Philips[3]
James Tsai[4][5]
SeriesSaints Row
Platform(s)Microsoft Windows[6]
PlayStation 3[7]
Xbox 360
Linux
ReleasePS3, X360[8][9]
  • NA: October 14, 2008
  • AU: October 16, 2008
  • EU: October 17, 2008
Windows
Linux[10]
  • WW: April 15, 2016
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Saints Row 2 is a 2008 open worldaction-adventurevideo game developed by Volition and published by THQ. It was released in October 2008 for the PlayStation 3 and Xbox 360, and ported to Microsoft Windows in early 2009, and to Linux in 2016. A mobile tie-in version was developed by G5 Entertainment and released the same month. The game is the second title and first cross-platform release in the Saints Row series, following 2006's Saints Row. It is succeeded by 2011's Saints Row: The Third and 2013's Saints Row IV.

Set in the fictional city of Stilwater five years after the events of Saints Row, players control the same protagonist and lead a new order of Third Street Saints gang against the three rival gangs occupying their turf and the corrupt Ultor Corporation conglomerate. Players navigate the open world and unlock missions by spending Respect, a currency earned by completing numerous off-mission activities. Two players can cooperatively progress through the game's story mode and participate in all activities. The player may also compete in 12-player deathmatches.

The developers opted for a more comedic tone to set the game apart from Grand Theft Auto, a series featuring common gameplay elements. The game's promotional effort included various public showings, special editions and downloadable content including the Ultor Exposed and Corporate Warfare mission packages. Reviews were largely favorable, praising the action and straightforward gameplay, while criticizing technical issues. Reviewers were less receptive to the Windows port, citing worse technical issues. The game had sold around 400,000 units by November 2008, and 3.4 million units by September 2010.

Mods
  • 1Gameplay
  • 2Synopsis
  • 3Development
  • 5Release
  • 6Reception

Gameplay[edit]

Saints Row 2 is an action-adventure video game set in an open world environment, offering the player a large open environment in which to move around. The player's character is capable of maneuvering through the environment, utilizing weaponry and engaging in melee combat warfare.[8][11] After successfully completing the first game mission, the player meets the Third Street Saints and begin their devious schemes with the gang. Missions are unlocked by earning 'Respect' points from minigames and side-missions[12] and although completing missions is necessary for game progression, players can complete them at their own leisure. The player is granted the option of instantly retrying the missions should they fail an attempt. Numerous checkpoints save progress in each mission, and missions can be replayed from locations within the environment. Aside from attempting missions, the player can explore the environment, purchase items at shops and participate in the aforementioned mini-games and side-missions.[13][unreliable source?] The player can also wreak havoc upon the city of Stilwater which can provoke potentially fatal attention from authoritative forces.[14] The player can recruit members from a friendly gang and use a mobile phone to contact friends and/or businesses, as well as to input cheat codes.[15] Entering cheats will disable Xbox 360 achievements.

Players drive vehicles that are stolen, bought or unlocked. Aside from automobiles, players can use boats and water craft,[16] helicopters,[17]fixed-wing aircraft and[18] motorcycles.[14][19] A cruise control system can be activated while using land or sea vehicles.[20]Waypoints can be placed on the pause-screen map, leaving a GPS route between the player character's location and the set destination. Players can hail taxicab services and pay a fee to quickly navigate the city. By taking land vehicles to Mechanics, players can apply paint schemes, body mods, hydraulics and nitrous oxide.

Players create their own character through a system that allows them to modify gender, ethnicity, fitness, voice, face and hairstyle.[21][22][23] Walk and fighting styles, and personality traits can be assigned.[15][19][23] Players purchase clothes, tattoos and piercings, and set outfits can be bought or created and saved to the player character's wardrobe.[17][24] 'Cribs' (safe houses) allow players to withdraw earnings, change outfits, replay missions and save the game.[21] Cribs can be customized by applying themes and purchasing objects like TVs and pool tables.[19] Boats and fixed-wing aircraft can be stored at purchased docks and hangars. Players select the outfits, vehicles, gestures and graffiti styles used by street members of the Third Street Saints.[25]

The combat systems from Saints Row have been updated but many of the basics remain unchanged.[11] While engaging in melee-based combat, the player character will perform combos and charge up attacks,[24] and can execute a finishing move if three consecutive hits are dealt.[15] With a gun equipped, the player can perform a groin attack, and can zoom in for a finer aim reticle.[23] The player can also employ the use of human shields,[15] and can use makeshift weapons pulled from the environment e.g. fire hydrants, cement blocks.[21] Should the player either commit illegal activities or incite rival gang members, they will provoke potentially fatal attention from authoritative figures or rival gangs. The notoriety bar is a visual representation of the proactivity of the opposing figures' response and continual inciting of these groups will bring about a more powerful response, such as SWAT teams from the police. The player will continue to be chased by these groups until captured or killed and must reduce the notoriety bar by either hiding from the police or gang and wait for it to 'cool off', or by seeking out a drive-through confessional which will clear the notoriety bar for a small fee.[14] Should the player character be apprehended or killed, a small percentage of the player's earnings will be removed and the player will respawn at law or healthcare institutions. The game contains over forty different weapons, many of which have been recycled from Saints Row. The game allows the player to utilise new weapon types, examples of which include satchel charges, laser-guided rocket launchers, chainsaws and more.[26][27] The player has the ability to dual wield handguns and submachine guns. Weaponry can be purchased by the player from specific stores or unlocked throughout in-game progress.[18]

Open world[edit]

Players navigate the open world, fictional city of Stilwater. The city consists of forty-five neighborhoods divided between twenty districts. It is expanded from Saints Row's version of Stilwater, roughly one-and-a-half times as big and featuring new districts such as the prison, nuclear power plant, and expanded airport among others.[23] Game developers stated that the city has very much been redeveloped and each individual neighborhood has been touched up in one way or another.[28] According to the storyline, the in-game corporation Ultor spent more than three-hundred million dollars redeveloping the city,[23] funding the police force and, as it states, turning the 'once crime-ridden third-tier city' into an 'urban utopia'. The Saints Row district is a more notable change within the city, having been completely redesigned and serving as the location of Ultor's headquarters; a towering skyscraper referred to as the Phillips Building.[29] Many old districts from the earlier revision of Stilwater have also seen changes. Examples include the expansion taken place on the Suburbs district, which is double the size of its depiction in Saints Row and the Museum district, which features the Eramenos Ancient Greek museum exhibit, complete with models of the Acropolis of Athens and Theatre of Dionysus.[30] There are also several completely new districts, such as the Marina and the University.[28]

From the beginning of the game, the map of Stilwater is fully visible. However, shops and activities will simply be displayed as a question mark until the player discovers them. By completing missions and wiping out enemy strongholds the player gains control of the various neighborhoods the city is split into. There are over 130 interiors within the city, and hidden events can be triggered by some,[16] including over ninety shops which can be purchased when the player controls each shops' associated territory.[25] The player gets a 10% discount at owned stores and buying an entire chain of departments will mean that the protagonist's face appears on in-game billboard advertisements.[25] The game shares technology with that of Red Faction: Guerrilla, another Volition-developed game and so certain elements of the environment are fully destructible.[15] A number of Easter eggs are placed within the sandbox, including the pop-out Easter Bunny which won 'Top Easter Egg of 2008'.[31]

Respect system[edit]

The Respect system is a scoring system where the player earns Respect points to unlock missions and progress through the storyline. The player can partake in storyline and stronghold missions only after filling up at least one bar of Respect, and Respect points are removed when the player starts a mission. The 'style rank' is a modifier of how much Respect the player can earn; this is increased by purchasing items for the player character. Respect points can be earned in two ways; by progressing through side-missions called Activities and by completing mini-games and stunts called Diversions.[12]

There are a broad range of Activities and Diversions available for the player to progress through. Many of the game's Activities made appearance in Saints Row and a variety of new Activities have also been introduced in the game.[13] Examples include an underground fight club, a parody of the Cops television show known as FUZZ and numerous others.[24][32] Each Activity can be initiated from various locations and plays out over six levels of increasing difficulty. The Activities have been designed to suit solo and co-operative play.[33] Most Diversions do not have specific start points. There are numerous Diversions playable in the game, such as acts of indecent exposure, combat and driving stunts, car surfing and a survival horror minigame called Zombie Uprising.[8][32][34][35]

Multiplayer[edit]

Saints Row 2 has various multiplayer components implemented throughout the game. Through an online network or through System Linking, the player can progress through the game with a cooperative partner.[36][37] While in co-op mode, both players can explore the city and progress through the game's storyline missions and minigames.[37][38][39] Both players are rewarded and credited for completion of such activities,[37][40] and the players can furthermore play against each other in competitive metagames.[41][42][43] The co-op mode is 'drop-in/drop-out' and there is no limit as to how far the players can be away from each other.[16][37][44]

The game contains competitive multiplayer modes, supporting between four and twelve players in a match.[45][46] There are two standard deathmatch modes; the free-for-all 'Gangsta Brawl' mode and its team-based variant, 'Team Gangsta Brawl'.[47] Another mode, known as 'Strong Arm', puts two teams against each other fighting for control over the neighborhood.[38][48] In 'Strong Arm', the first team to earn $100,000,000 dollars wins and money is earned by competing head-to-head in activities, controlling 'tag spots' which serve as bonus modifiers or by eliminating members of the opposing team.[49] While in a party, players are free to roam around a lobby.[47][50] The player can rank up in multiplayer and displays this by earning various 'badges' which are displayed next to the player's name.[50][51] By ranking up, the player can unlock more expensive clothing for their multiplayer character.[citation needed]

The multiplayer mode on PC and PlayStation 3 was discontinued in May 2014 when GameSpy's servers were shut down.[52] However, the PC version's multiplayer can still be played via LAN tunneling software such as Evolve or Tunngle and the PS3 version's multiplayer can still be played using XLink Kai. The Xbox 360 versions of the game were unaffected as they use Xbox Live for matchmaking.[53]

Synopsis[edit]

Setting[edit]

It has been five years since the events of the original Saints Row. Following the sudden disappearance of founder Julius, the 3rd Street Saints fell apart. In its place, three new gangs divide up Stilwater: the Brotherhood, an outlaw gang specializing in arms trafficking, the Ronin, a Japanese bosozoku gang that runs a network of casinos, porn distribution rings and strip clubs, and the Sons of Samedi, a Haitian voodoo gang that supplies most of the city's drugs. Johnny Gat, Julius's former chief lieutenant, is charged with 387 counts of murder and faces the death penalty. His girlfriend Aisha, despite having been forced to fake her death in the previous game, has become a record producer in her own right. After the events of the first game, the Ultor Corporation has taken over the old Saints Row district and converted it into their own personal financial fiefdom. The other remaining Saints have abandoned the gang; Dex is now a security consultant for Ultor, and Troy, who was responsible for gang's downfall, has been named the new Chief of Police.

Plot[edit]

Five years after the explosion on Alderman Richard Hughes' yacht, the player, who fell into a coma, awakens in Stilwater's maximum security prison after undergoing extensive plastic surgery. Carlos Mendoza, the brother of a former Saint, infiltrates the infirmary and helps the player escape. Carlos then informs the player about the demise of the 3rd Street Saints; Julius went missing, Troy Bradshaw became the Chief of Police, and the remaining Saints members were either killed or jailed. Arriving at a bar, the player discovers that Johnny Gat has been sentenced to death for 387 murders, and breaks into the courtroom to rescue him. The two then begin to revive the Saints, using the old church now turned tourist trap as their new headquarters and soon recruiting high-ranking lieutenants in Carlos, Pierce Washington and Shaundi. The player then becomes the new leader of the Saints, being referred to as 'the Boss'.

Maero, the leader of the Brotherhood, calls a meeting with Carlos and the Boss. Aware that the Saints have very little influence left, he offers to give them 20% of Stilwater while the Brotherhood get 80%. An insulted Boss refuses and declares war on the Brotherhood. The Boss blows up several Brotherhood trucks and burns Maero with toxic waste. As revenge, the Brotherhood kidnap and critically injure Carlos by dragging him through the streets tied to a moving vehicle, forcing the Boss to mercy kill him. The Boss then abducts Maero's girlfriend Jessica and locks her in the trunk of a car for Maero to unknowingly crush her to death during a Brotherhood demolition derby. With most of his remaining allies imprisoned, Maero forces Ultor CEO Dane Vogel to pressure Bradshaw into releasing them. However, the Boss kills them before they reach their destination. Vogel then orders a Brotherhood weapons shipment to be confiscated, only for the Boss to steal it first. The Saints use these weapons to lay waste to the Brotherhood at the dockside headquarters. Matt, Maero's tattoo artist, helps Maero escape before being killed. Maero then calls the Boss to the Ultor Dome for one last confrontation, where he and his surviving thugs plan to kill the Boss in a demolition derby. The Boss overcomes Maero's forces before executing him, putting an end to the Brotherhood.

Working alongside Shaundi, the Boss moves to take down The Sons of Samedi by killing their dealers and destroying their drug products. DJ Veteran Child, Shaundi's ex-boyfriend and Samedi lieutenant, kidnaps and brings her to his club, where the Boss confronts and kills him. The Samedi leader, the General, arranges for the Boss to be drugged while his men assault the Saints. Despite being severely intoxicated, the Boss rallies the Saints into fighting off the attackers. Mr. Sunshine, the creator of the gang's drug, is killed by the Boss whilst attempting to defend his manufacturing plant. Unable to locate the General, Shaundi and the Boss pose as repair workers and hack the police station's street surveillance cameras to find him. Finally, the Saints organize an ambush of the General's motorcade, where the Boss eventually kills the General at the Stilwater Mall.

To get the Ronin's attention, Pierce, Gat, and the Boss rob their most profitable casino. Fearing disgrace from his father Kazuo, Ronin leader Shogo Akuji orders his enforcer Jyunichi to capture Aisha and lure Gat into a trap, which results in Aisha being decapitated and Gat being severely wounded after losing a katana duel with Jyunichi. After rushing Johnny to the hospital and killing Jyunichi in a duel at a restaurant, the Boss receives the location of the Ronin's headquarters from Vogel, who was angered by Kazuo cutting all ties with Ultor. As a last-ditch effort, Shogo ambushes the Boss and Gat at Aisha's funeral, which results in Gat burying him alive. Kazuo, after surviving an attempt on his life at Wardill Airport, orders a direct attack on the Saints, but fails. He then lures the Saints out by attacking Mr. Wong, an old ally of the Boss, at his heritage festival. After rescuing Mr. Wong, the Boss beats Kazuo in a sword fight and leaves him to die on a burning boat.

Meanwhile, an increasingly power-hungry Vogel plans to destroy the Saints to expand Ultor's control over Stilwater. The Boss foils his attempt to kill the Saints' leadership and responds by destroying a high-security Ultor lab. The company's board of directors try to rein in Vogel, resulting in Vogel sending them to their deaths against the Boss and allowing Vogel to become Ultor chairman. Vogel hosts a press conference to denounce the Saints, but is forced to retreat when Gat and the Boss open fire on the conference. Destroying the building's defenses, the Boss enters and confronts Vogel. Vogel attempts to deceive the Boss and make a truce with them, but is shot by the Boss and sent plummeting to his death in the streets below.

The Boss also has the option of visiting Stilwater Police Headquarters and listening to three wiretap conversations recorded under Bradshaw's authority. According to the recordings, Julius was responsible for planting the bomb on Hughes' yacht that nearly killed the Boss, believing that doing so would allow him to disband the Saints and retire. The Boss contacts Dex, who offers to meet them at the Saints' old base about turning over Julius. However, Julius appears instead and he and the Boss are ambushed by a group sent by Dex on behalf of Ultor. After the Boss and Julius escape the ambush, the Boss shoots Julius in an abandoned amphitheater. Julius explains that the Saints became no better than the gangs that they had been fighting against and that the Boss would have died if not for him saving them. Still not forgiving him for his betrayal, the Boss ultimately executes Julius with a headshot.

Development[edit]

Volition began work on Saints Row 2 in 2005, about a year before Saints Row was released.[28][29] The sequel was first announced by THQ's CEO Brian Farrell in a February 2007 conference call, alongside another six franchise continuations for the 2008 fiscal year.[54] Game details began to surface in May 2008 after the first teaser trailer was released and sites like IGN and GameSpot reported on an early version of the game.[55]

One of the development team's core goals was to develop an identity for the Saints Row franchise within the open world genre.[1] The series was known as a 'Grand Theft Auto clone' based on its first release's similarities to the open world sandbox game Grand Theft Auto III.[56] Accordingly, Saints Row 2 was compared to the Grand Theft Autoseries' own upcoming sequel, Grand Theft Auto IV.[57][58] When questioned about the two sequels' close release dates, lead producer Greg Donovan responded that they thought their game could compete, that he saw the Grand Theft Auto sequel moving 'in a more realistic direction',[59] and that there was 'room for more than just one game' in the open world genre as 'a very different experience than what .. other games are looking to do'.[11] The team took an 'over-the-top' design approach, with cartoonish pastiche and 'wild and outrageous' gameplay.[5] Many early game elements were considered too crass to be included in the final release.[5]

Many of the original Saints Row developers continued onto the sequel's team. Thus, the team worked from their lessons learned rather than starting anew. The two games were consequently similar in design.[4] They overhauled the game engine to enhance the sequel's graphics,[2] and added contrast and higher-quality textures to make the city setting of Stilwater more realistic.[25] Visual enhancements were also applied to people, cars, explosions, lighting, shadows, and the weather system.[2][25] A central design goal was to 'create a world that exists independent of the player' that featured more realistic non-player characters (NPCs)[60] that would smoke cigarettes, use cellphones, drink coffee, open umbrellas when it rained, and physically interact. The original game's engine could not support proximity NPC interaction like sitting together or cuddling.[61] As the city design finalized late in development, the team laboriously hand-placed 20,000 nodes throughout the game world that trigger NPC actions.[61]

The Saints Row series narrative was conceived as a three-part story, with Saints Row 2 as the second of the three.[62] While the developers continued the story of the original game, they sought to accommodate newcomers to the series.[28] The final script had roughly 80,000 lines of dialogue, twice that of Saints Row's.[61] The story drew strong cinematic influence from Quentin Tarantino films Pulp Fiction[2] and Kill Bill.[63] While the script was written to follow 'a path of betrayal, revenge and redemption', the game retains Saints Row's light humor,[64] with the 'over-the-top, socially distorted' narrative juxtaposed with dark, gritty moments.[63]Saints Row's silent protagonist speaks in Saints Row 2, granting the protagonist more personality and improving the storytelling, according to James Tsai, one of the lead designers.[63] They sought to heavily stylize the game's characters and assign them unique personality traits.[3][28] The basic character designs followed naturally from the story Volition wanted to tell, but the characters' personalities and mannerisms were mainly a product of the voice acting performances, where the actors had freedom to interpret and develop their characters.[28] The game's voice actors include film and television stars such as Neil Patrick Harris, Michael Dorn, Jay Mohr, Keith David, and Eliza Dushku.[65]

While the first game was released as an Xbox 360 exclusive, Volition expanded the sequel's initial development to the PlayStation 3 platform.[7] The platform was successful in Europe, where Volition wished to expand. The port was developed in-house by a team that previously worked on Xbox 360 development. They struggled with the PlayStation 3's Cell architecture.[66] The game was particularly unstable during development, and would crash after several hours of play.[1] Lead producer Greg Donovan blamed their 'failing to take systems and features to completion' as programmers fought last-minute bugs, artists lacked time to finalize designs, and consequently, playtest versions were not ready until late in the development cycle.[1]

Soundtrack and audio[edit]

The game's soundtrack features about 170 licensed tracks accessible across twelve in-game radio stations while driving or at home. Station genres include alternative rock, reggae, hip hop, heavy metal, funk, R&B and 1980s pop, with artists such as Opeth, Duran Duran, Lamb of God, The Used, My Chemical Romance, Avenged Sevenfold, Paramore, Panic! at the Disco and Run-D.M.C.[67][68] The player can create a custom playlist of the licensed tracks to play on a separate station.[68] Lead audio designer Frank Petreikis's budget for licensed music was double that of the previous game so as to secure more prominent tracks.[69]

Volition extended the game's over-the-top atmosphere and humor into the radio stations via commercials.[4] For example, commercials that promoted Ultor Corporation products served to enhance the player's sense of the corporation's omnipresence in Stilwater.[70] The radio commercials were recorded with voice actors in the same room, rather than apart, so as to maximize their group dynamism.[70] Many of the in-game commercials went through several drafts and the developers found this writing process to be challenging.[70]

Marketing[edit]

Prior to its release, Saints Row 2 was heavily marketed and promoted through Internet and television trailers. Volition also ran several fat contests with series-related paraphernalia as prizes. The game's original release date was delayed for marketing considerations.[71] The game's first trailer, in March 2008, was presented as a tourism promotion about the Ultor Corporation's role in rebuilding Stilwater.[72] A full marketing campaign featuring American film actorGary Busey began the next month.[73][74] The Street Lessons with Uncle Gary video series demonstrated particular aspects of gameplay.[75][76][77][78][79][80][81] Subsequent trailers over the next several months also highlighted gameplay elements,[82][83][84][85] but one made light of Grand Theft Auto IV's lack of replay value,[86] and another demonstrated the cooperative mode using characters modeled on the candidates from the 2008 United States presidential election.[87] A redesigned official website and community network was launched in July 2008,[88] and American pornographic actressTera Patrick was featured in her own marketing campaign for the game.[25][89]

Promotional contests throughout mid-2008 included 'Pimp Your Crib'[90] and 'Summer of Bling'.[91][92] Another competition from THQ and WorthPlaying gave the winner a trip to a San Francisco Saints Row 2 multiplayer event and published their thoughts online.[93][94] British fashion label Joystick Junkies ran a T-shirt design competition in September 2008, and the top entry was featured in the game's first downloadable content pack.[95][96] Another round of 'Summer of Bling' awarded the shirts as prizes.[97][98] The 'Trick Your Pack' tool launched in September let the player create their own game box art.[99][100] There were also other promotions and give-aways.[101][102] At conventions, Saints Row 2 appeared at the 2008 E3, THQ Gamer's Day, Comic Con,[103]PAX, GameStop Expo,[104] and Leipzig Games Conventions. The game also promoted itself in the Myspace Music Tour[105] and November 2008, an Australian fundraiser for men's health.[106] In November, THQ signed a deal with Massive Incorporated to include in-game advertisements on their Xbox 360 and PlayStation 3 products.[107] In-game and online, players can also find movie posters throughout the city that promote upcoming releases.[108]

Release[edit]

The game was originally scheduled for release in North America on August 26, 2008,[109] but was delayed to October 14[9][110] both to add final touches and to launch in a more advantageous release window.[71] The game released in three different 'Collectors Editions', each with a copy of the game, a poster, a limited edition art book, and several extras. The Saints Row 2 'Initiation Pack', exclusive to Australia and New Zealand, included promotional items such as a pizza box and bullet-shaped USB memory stick.[111] The Russia-exclusive 'Gift - Buka Edition' also included the bullet-shaped USB stick,[112] and the 'Gun Pack' included a gun-shaped USB stick.[113][114] A month before the game's release, Saints Row 2 producer Dan Sutton stated in an interview that they 'definitely' planned to make downloadable content.[115]

PC releases[edit]

In June 2008, THQ confirmed that a Microsoft Windows port of the game was in development.[6][116] It was developed by the localization team at CD Projekt, the CD Projekt Localisation Centre.[117] The studio later became known as Porting House,[118] and has been referred to by Volition as 'CD Projekt Black' (in parallel to CD Projekt Red).[119] The port was released in North America on January 5, 2009,[120] in Europe on January 23, and in Australia on February 5.[121] The source code for this version was lost during the bankruptcy proceedings for THQ.[122] In April 2016, Volition released a Linux port of the Windows version.[10]

Downloadable content[edit]

Saints Row 2 received several downloadable content (DLC) releases, including two episodic expansion packs: Ultor Exposed and Corporate Warfare.

Ultor Exposed adds character customization[123] and vehicle options, including Red Faction: Guerrilla-themed content.[124] The Saints attempt to destroy Ultor and they get help from an Ultor worker, Tera, to expose Ultor's darker side. It also adds multiplayer content,[125] including four online multiplayer maps[123] and a cooperative modemetagame[125] wherein players compete for a cash bonus during story missions by accumulating points from special kill bonuses and property damage.[126] The pack's missions feature American pornographic actress Tera Patrick,[125] who plays a whistleblower and former microbiologist for the Ultor Corporation.[127] Originally slated for release on April 16, 2009,[128] the pack was delayed a week to April 23 so it could be released alongside the demo for Volition-developed game Red Faction: Guerrilla.[129][130] It was released on April 23, 2009.[131][132]IGN praised the game's new co-op metagame but criticized its relatively short missions.[133]Eurogamer gave a negative review and criticized its value proposition.[134]

Corporate Warfare focuses on the struggle between the 3rd Street Saints and the Ultor Corporation.[135] The pack adds character costume,[136][137][138] facial hair,[138][139] and vehicle options.[123][135][136] It also includes three multiplayer maps[138] and another cooperative mode metagame wherein players compete in ranking by performing vehicle stunts.[138]Corporate Warfare was released via digital download on May 28, 2009.[140]

Reception[edit]

Saints Row 2 reviews
Aggregate scores
AggregatorScore
GameRankings(PS3) 83% (44 reviews)[141]
(X360) 83% (66 reviews)[142]
(PC) 71% (11 reviews)[143]
MetacriticPC: 72/100[144]
PS3: 82/100[145]
X360: 81/100[146]
Review scores
PublicationScore
1UP.comB[147]
Edge5/10[148]
Eurogamer9/10[149]
Game Informer8.75/10[150]
GameSpot8/10[151]
GameSpy[152]
IGN(US) 8.2/10[153]
(AU) 8/10[154]
(UK) 7.5/10[155]
OXM (US)9/10[156]

The PlayStation 3 and Xbox 360 releases of the game received 'generally favorable' reviews, according to video game review score aggregatorMetacritic, and the Windows release received 'mixed or average' reviews.[145][146]

Ben 'Yahtzee' Croshaw of The Escapist'sZero Punctuation named Saints Row 2 his 2008 game of the year.[157][158] It was a runner up for GameShark's overall and Xbox 360 games of the year.[159][160]Game Developer named Volition in their top 50 developers of the year for their work on the game,[161] and THQ in their top 20 publishers.[162]

The console version of Saints Row 2 garnered generally positive reviews. The PC version was relatively less well received due to frame rate issues and visual pop-in. 1UP.com gave the game a B, stating that it 'relishes the hedonistic aspects of the open-world genre', that it has 'plenty of innovation' and that the 'excellence in the presentation makes the world of Saints [Row] 2 a great introduction for newcomers to open world games'.[147]

Eurogamer gave the game a 9/10, stating that it 'is one of the most ridiculous and enjoyable games of the year'.[149]Game Informer gave the game an 8.75/10, stating that 'in its own silly, b-movie way, it's a damn fun game' and a 'profately good time'.[150]GameSpot gave the game an 8.0/10, stating that 'from beginning to end, this is one of the most fun urban chaos games out there' and that it will 'keep you happily creating havoc for a long time'.[151]GameSpy gave the game four and a half stars out of five, stating that it 'offers up a shooting and driving experience that is plenty of fun' and that it is 'self-consciously funny in its irreverence' and 'will definitely appeal to much of its audience'.[152]

IGN U.S. gave the game an 8.2/10, stating that 'the core gameplay experience is extremely enjoyable'.[153] IGN AU gave the game an 8/10, stating that it is 'big, dumb fun'.[154] IGN UK gave the game a 7.5/10, stating that it 'demonstrates that there is still plenty of mileage to be eked out of open-world games' and that 'there's certainly enough here to keep any fans of sandbox violence entertained'.[155]

Among positive acclaim, some publishers gave the game generally negative reviews. UK magazine Edge gave the game a 5/10, stating that 'few of the game's details will stick in your mind for long, and its pranky focus means it rarely gives you anything interesting to do with the toys on offer'.[163]

Entertainment Weekly flagged the game as 'racist, misogynistic, crude, cynical, humorless and stupid' and labelled it the worst game of 2008,[164] despite previously giving the game a B and calling it 'a larcenous good time'.[165]

The game did not gain a favourable response from New York City officials and police. City spokespersons requested that the game be pulled from shelves upon its release; NYPDunion boss Patrick Lynch criticized the game, stating that 'these horrible and violent video games desensitize young people to violence while encouraging depravity, immorality while glorifying criminal behavior'.[166]

Jack Thompson, a former lawyer and longtime critic of violent video games, called Saints Row 2 a 'Grand Theft Auto ripoff', and said that 'as is true with pornography, as is true with violence, the subsequent products tend to push the envelope even more'.[167] On Tuesday, October 14, 2008, the game's US release date, candidate Leslie Crocker Snyder and others spoke out against the game, surrounded by police union members who support her bid.[166]

Governor David Paterson signed a bill in July 2008 requiring prominent display of age ratings on video games and mandating parental control on game consoles by 2010.[167] Surge 36v off road electric scooter reviews.

Sales[edit]

Saints Row 2 sold approximately 365,000 copies in its first month, outselling Dead Space, which was released the same day.[168] The Xbox 360 version comprised the majority of these sales.[169] The game shipped over two million units by the end of 2008.[170] Still, analyst Doug Creutz reported that the game's sales to this point were well below expectations.[171][172][173] Following Saints Row 2's January 2009 Windows release, the game had shipped over 2.6 million copies by the next month.[174][175] In May 2009, THQ reported a $431 million loss in revenue, but Saints Row 2 sales totaled 2.8 million.[176][177] Combined with the original release, the series had worldwide sales in excess of six million, making it one of the best-selling video game franchises.[178]

As of September 2010, Saints Row 2 has sold over 3.4 million units worldwide.[179] The game's success led THQ to shift its focus to large franchises.[162]

References[edit]

  1. ^ abcdCarless, Simon (April 24, 2009). 'In-Depth: Behind the Scenes of Saints Row 2'. GameSetWatch. Retrieved September 24, 2009.
  2. ^ abcd'Saints Row 2 Q&A - Part 2 Feature'. Jon Wilcox. April 8, 2008. Archived from the original on December 27, 2008.
  3. ^ abStrickland, Scott (October 15, 2008). 'Saints Row 2 - Q&A with Scott Phillips, lead designer'. MSXbox-World. Retrieved September 24, 2009.
  4. ^ abcWilcox, Jon (April 10, 2008). 'Saints Row 2 Q&A - THQ Gamers Day 08 Feature'. TotalVideoGames. Archived from the original on July 26, 2009. Retrieved August 31, 2009.
  5. ^ abcAhearn, Nate (December 22, 2008). 'Saints Row 2 Afterthoughts'. IGN. Retrieved December 22, 2008.
  6. ^ abCallaham, John (June 2, 2008). 'Confirmed: Saints Row 2 coming to the PC'. Big Download. Retrieved June 2, 2008.
  7. ^ abRob Burman (May 11, 2007). 'Saints Row 2 Confirmed by THQ'. IGN. Retrieved May 11, 2007.
  8. ^ abcIGN AU Staff (July 22, 2008). 'Saint's Row 2 - MA15+ and Uncut for Australia'. IGN. Retrieved July 23, 2008.[dead link]
  9. ^ abBrudvig, Erik (May 29, 2008). 'IGN Announces Saints Row 2 has been pushed back'. IGN. Retrieved May 29, 2008.
  10. ^ abMarius Nestor. 'Saints Row 2 and Saints Row: The Third Games Now Available on Steam for Linux'. Softpedia. Retrieved April 15, 2016.
  11. ^ abcDonovan, Greg (April 5, 2008). 'Saints Row 2 Xbox 360 Interview'. IGN. Archived from the original on April 9, 2008. Retrieved April 5, 2008.
  12. ^ abWilson, Mark (March 17, 2008). 'Feeding your ID in Saints' Row 2'. Kotaku. Archived from the original on March 18, 2008. Retrieved March 17, 2008.
  13. ^ ab'Saint's Row 2: Activities - Gamersyde'. Gamersyde. June 5, 2008. Retrieved June 5, 2008.
  14. ^ abcSaints Row 2 Staff (April 25, 2008). 'Busey Explains Saints Row 2'. IGN. Retrieved April 25, 2008.
  15. ^ abcdeRobinson, Martin (July 31, 2008). 'Saints Row 2 UK Hands-on'. IGN. Retrieved July 31, 2008.
  16. ^ abcWilson, Mark (December 18, 2007). 'Saint's Row 2 Gets Details'. Kotaku. Archived from the original on April 9, 2009. Retrieved December 18, 2007.
  17. ^ abRoper, Chris (August 28, 2008). 'Saints Row 2: Plains, Pains and Total Madness'. IGN. Retrieved July 28, 2008.
  18. ^ abAhearn, Nate (September 10, 2008). 'Saints Row 2 Final Campaign Impressions'. IGN. Retrieved September 10, 2008.
  19. ^ abcAhearn, Nate (March 23, 2008). 'Saints Row 2 First Look'. IGN. Retrieved March 23, 2008.
  20. ^Goldberg, J (October 16, 2008). 'Cruise Control and You'. The Row Community. Archived from the original on February 1, 2013. Retrieved July 25, 2009.
  21. ^ abcCalvert, Justin (March 5, 2008). 'Saints Row 2 First Look'. Gamespot. Retrieved March 7, 2008.
  22. ^De Marco, Flynn (April 4, 2008). 'Down And Dirty With Saints Row 2's New Features'. Kotaku. Retrieved April 4, 2008.
  23. ^ abcdeAhearn, Nate (March 28, 2008). 'Saints Row 2 Details'. IGN. Retrieved March 28, 2008.
  24. ^ abcAhearn, Nate (July 16, 2008). 'E3 2008: Saints Row 2 Updated Impressions'. IGN. Retrieved June 16, 2008.
  25. ^ abcdefAhearn, Nate (July 30, 2008). 'Saints Row 2 and Tera Patrick Preview'. IGN. Retrieved June 30, 2008.
  26. ^'GameTrailers.com - Saints Row 2 - Vehicles and Weapons Trailer'. GameTrailers. June 5, 2008. Retrieved June 5, 2008.
  27. ^Ahearn, Nate (April 16, 2008). 'The Weapons of Saints Row 2'. IGN. Retrieved May 16, 2008.
  28. ^ abcdefPavlacka, Adam (September 29, 2008). ''Saints Row 2' (PS3/X360/PC) - Developer Interview'. WorthPlaying. Retrieved September 24, 2009.
  29. ^ abSnider, Shawn (October 9, 2008). 'Saints Row 2 Q&A with Volition's James Tsai'. Gaming Excellence. Retrieved September 24, 2009.
  30. ^Volition (October 14, 2008). Saints Row 2. Xbox 360. THQ.
  31. ^Webb, Dan (December 18, 2008). 'Top 5 Easter Eggs of 2008'. Xbox360 Achievements.org. Retrieved December 18, 2008.
  32. ^ abSaints Row 2 Staff (June 4, 2008). 'Saints Row 2: Activities and Respect'. IGN. Retrieved June 4, 2008.
  33. ^Phillips, Scott (August 26, 2008). 'Developer Blog - 'Activities and Diversions''. Volition. Archived from the original on September 6, 2008. Retrieved July 26, 2008.
  34. ^Ashcraft, Brian (February 8, 2008). 'Car Surfing Comes to Saints Row 2'. Kotaku. Retrieved February 8, 2008.
  35. ^McInnis, Shaun (September 11, 2008). 'Saints Row 2 Hands-On - Story, Co-op and Zombies'. GameSpot. Retrieved September 11, 2008.
  36. ^Puleo, Nicholas (September 22, 2008). 'Saint's Row 2 Co-Op Interview - Freedom is the Name of the Game'. Co-Optimus. Retrieved September 24, 2009.
  37. ^ abcdCalvert, Justin (April 2, 2008). 'Saints Row 2 Co-op Hands-On'. GameSpot. Retrieved September 6, 2009.
  38. ^ abChester, Nick (November 25, 2008). 'Hands-on: Saint's Row 2 multiplayer cooperative and the new 'Strongarm' mode'. Destructoid. Archived from the original on April 21, 2010. Retrieved September 23, 2009.
  39. ^McInnis, Shaun (September 11, 2008). 'Saints Row 2 Hands-On - Story, Co-op, and Zombies'. GameSpot. Retrieved September 6, 2009.
  40. ^Cam Shea & Patrick Kolan (September 30, 2008). 'Saints Row 2 - A Co-Op Conversation'. IGN AU. Retrieved September 6, 2009.
  41. ^Phillips, Scott (October 16, 2008). 'Making Co-op Work in an Open World'. Edge-Online. Archived from the original on September 10, 2012. Retrieved September 24, 2009.
  42. ^Brudvig, Eric (March 30, 2009). 'Saints Row 2: Ultor Exposed'. IGN. Archived from the original on April 2, 2009. Retrieved September 6, 2009.
  43. ^V-Singular (May 26, 2009). 'Full Item List for DLC Pack #2'. The Row Community. Archived from the original on January 11, 2013. Retrieved September 6, 2009.
  44. ^Ahearn, Nate (April 3, 2008). 'Saints Row 2 Co-Op Hands-On'. IGN. Retrieved April 3, 2008.
  45. ^McInnis, Shaun (September 29, 2008). 'Saints Row 2 Multiplayer Hands-On'. GameSpot. Retrieved September 6, 2009.
  46. ^Ahearn, Nate (September 25, 2008). 'Saints Row 2 Multiplayer Hands-On'. IGN. Retrieved September 25, 2008.
  47. ^ abKelly, Neon (September 25, 2008). 'Saints Row 2 Hands-on Preview'. VideoGamer.com. Archived from the original on October 4, 2013. Retrieved September 23, 2009.
  48. ^Cork, Jeff (September 25, 2008). 'Hands On With Saints Row 2's New Strong Arm Mode'. GameInformer. Archived from the original on June 5, 2009. Retrieved September 23, 2009.
  49. ^Klepek, Patrick (September 29, 2008). ''Saints Row 2' New Multiplayer Mode To Address 'GTA IV' Flaw'. MTV. Retrieved September 23, 2009.
  50. ^ abGlasser, AJ (September 25, 2008). 'Saints Row 2 Multiplayer - The Perfect Girlfriend Game?'. Kotaku. Retrieved September 23, 2009.
  51. ^Graziani, Gabe (September 25, 2008). 'GameSpy: Saints Row 2 Preview'. GameSpy. Retrieved September 23, 2009.
  52. ^O'Connor, Alice (April 4, 2014). 'Powering Down: GameSpy Multiplayer Services Closing'. Rock, Paper, Shotgun. Archived from the original on July 14, 2014. Retrieved August 10, 2014.
  53. ^https://www.saintsrow.com/community/go/thread/view/136773/30254829/Gamespy_shutdown_and_Saints_Row_2
  54. ^Goldstein, Hilary (February 2, 2007). 'THQ lists six franchises for its fiscal future'. IGN. Retrieved February 2, 2007.
  55. ^'Saints Row 2 Teaser Trailer'. IGN. March 28, 2008. Archived from the original on April 1, 2008. Retrieved March 28, 2008.
  56. ^Grant, Christopher (April 12, 2013). 'Agent of Mayhem: The Life and Near Death of Saints Row's Volition'. Polygon. Vox Media. Archived from the original on June 18, 2015. Retrieved March 14, 2015.
  57. ^Sandberg, Adam (June 3, 2008). 'Can Saints Row 2 challenge GTA IV?'. That VideoGame Blog. Retrieved August 31, 2009.
  58. ^Sterling, Jim (October 30, 2008). 'Ten reasons why Saints Row 2 is better than Grand Theft Auto IV'. Destructoid. Archived from the original on August 19, 2009. Retrieved August 31, 2009.
  59. ^Robinson, Andy (March 5, 2008). 'Saints Row 2: 'We will compete with GTA''. Computer and Video Games. Retrieved March 5, 2008.
  60. ^Tsai, James (December 17, 2007). 'GameSpot Forums - United People of Saints Row (union board) Interview #2 with James Tsai'. GameSpot. Retrieved December 17, 2007.
  61. ^ abcGoldberg, J (September 9, 2008). 'Developer Blog - 'Creating Life in a Sandbox''. The Row Community. Archived from the original on September 14, 2008.
  62. ^'Saint's Row 3 Announced'. Next Gen News. October 27, 2008.
  63. ^ abcAhearn, Nate (June 26, 2008). 'The Story of Saints Row 2'. IGN. Retrieved June 26, 2008.
  64. ^'THQ's Saints Row 2 Set to Revolutionize Player Freedom'. GameSpot. September 24, 2007.
  65. ^Schedeen, Jesse (October 9, 2008). 'Cast of Characters: Saints Row 2'. IGN. Retrieved September 24, 2009.
  66. ^Yin-Poole, Wesley (April 8, 2008). 'Saints Row 2 Interview for PS3'. VideoGamer.Com. p. 2. Archived from the original on January 9, 2009. Retrieved August 31, 2009.
  67. ^IGN Music (October 6, 2008). 'Saints Row 2 Music'. IGN. Archived from the original on October 8, 2008. Retrieved October 6, 2008.
  68. ^ abGoldberg, J (October 7, 2008). 'Saints Row 2 Soundtrack Revealed!'. The Row Community. Archived from the original on October 11, 2008. Retrieved September 12, 2009.
  69. ^Goldberg, J (August 27, 2008). 'Saints Row 2 in Billboard Magazine'. The Row Community. Archived from the original on September 12, 2008. Retrieved September 24, 2009.
  70. ^ abcJaros, Steve (June 30, 2008). 'Pump up the Volume'. The Row Community. Archived from the original on August 20, 2008. Retrieved September 13, 2009.
  71. ^ abHillis, Scott (May 28, 2008). 'THQ delays key game by nearly two months'. Reuters. Retrieved August 26, 2008.
  72. ^'Saints Rows 2: Vehicles and Weapons Trailer HD'. GameTrailers. April 7, 2008. Retrieved March 7, 2008.
  73. ^Wilson, Mark (April 7, 2008). 'Saint's Row 2, Hijacked by Gary Busey'. Kotaku. Archived from the original on April 11, 2008. Retrieved April 7, 2008.
  74. ^Goldstein, Maarten (April 4, 2008). 'Gary Busey Presents Saints Row 2'. Shacknews. Retrieved April 5, 2008.
  75. ^'THQ Gamer's Day 08: Satchel Charges'. GameTrailers. April 4, 2008. Retrieved April 4, 2008.
  76. ^'THQ Gamer's Day 08: Taunting'. GameTrailers. April 4, 2008. Retrieved April 4, 2008.
  77. ^'THQ Gamer's Day 08: Throwing People'. GameTrailers. April 4, 2008. Retrieved April 4, 2008.
  78. ^'Combat: Heavy Weapons'. GameTrailers. April 28, 2008. Retrieved April 28, 2008.
  79. ^'The Police: Protect and Serve HD'. GameTrailers. April 29, 2008. Retrieved April 29, 2008.
  80. ^Goldberg, J (July 16, 2008). 'New Uncle Gary - 'Nut Shots''. The Row Community. Archived from the original on July 31, 2008. Retrieved September 13, 2009.
  81. ^Goldberg, J (July 16, 2008). 'New Uncle Gary - 'Wieldable Props''. The Row Community. Archived from the original on July 30, 2008. Retrieved September 13, 2009.
  82. ^'Story Trailer HD'. GameTrailers. June 27, 2008. Retrieved June 27, 2008.
  83. ^Goldberg, J (June 26, 2008). 'New Cinematic Trailer!'. The Row Community. Archived from the original on August 3, 2008. Retrieved September 13, 2009.
  84. ^'E3 2008: Trick My Life Trailer HD'. GameTrailers. July 15, 2008. Retrieved July 15, 2008.
  85. ^Goldberg, J (July 15, 2008). ''Trick My Life' - New Customization Video'. The Row Community. Archived from the original on July 31, 2008. Retrieved September 13, 2009.
  86. ^'Saints Row 2 Video Game, Activities Trailer HD'. GameTrailers. June 5, 2008. Retrieved June 5, 2008.
  87. ^Goldberg, J (September 10, 2008). 'Saints Row 2 Co-Op Trailer'. The Row Community. Archived from the original on September 14, 2008. Retrieved September 13, 2009.
  88. ^Goldberg, J (July 15, 2008). 'Welcome to the new forums!'. The Row Community. Archived from the original on March 5, 2016. Retrieved June 15, 2008.
  89. ^Goldberg, J (July 24, 2008). 'Meet the Newest Saint: Tera Patrick'. The Row Community. Archived from the original on August 22, 2008. Retrieved September 13, 2009.
  90. ^Goldberg, J (July 27, 2008). ''Pimp Your Crib' Contest'. The Row Community. Archived from the original on July 30, 2008. Retrieved September 19, 2009.
  91. ^Goldberg, J (August 21, 2008). 'Summer of Bling Contest'. The Row Community. Archived from the original on September 12, 2008. Retrieved September 19, 2009.
  92. ^Goldberg, J (September 4, 2008). 'Summer of Bling - Part 2!'. The Row Community. Archived from the original on September 14, 2008. Retrieved September 19, 2009.
  93. ^Goldberg, J (September 15, 2008). 'Win a Trip to Play SR2 MP!'. The Row Community. Archived from the original on September 21, 2008. Retrieved September 19, 2009.
  94. ^Goldberg, J (September 19, 2008). 'Multiplayer Contest Winners Announced!'. The Row Community. Archived from the original on September 21, 2008. Retrieved September 19, 2009.
  95. ^Goldberg, J (September 19, 2008). 'Saints Row 2 Fashion Range Revealed + Contest!'. The Row Community. Archived from the original on September 21, 2008. Retrieved September 19, 2009.
  96. ^Goldberg, J (April 21, 2009). 'Full Item List for DLC Pack #1'. The Row Community. Archived from the original on February 2, 2013. Retrieved September 19, 2009.
  97. ^Goldberg, J (September 19, 2008). 'Summer of Bling - Part 3!'. The Row Community. Archived from the original on September 21, 2008. Retrieved September 19, 2009.
  98. ^Goldberg, J (October 30, 2008). 'Joystick Junkies T-Shirt Contest Winner!'. The Row Community. Archived from the original on February 2, 2013. Retrieved September 19, 2009.
  99. ^Goldberg, J (September 23, 2008). 'Customize Your Box Art!'. The Row Community. Archived from the original on September 24, 2008. Retrieved September 19, 2009.
  100. ^'MySaintsRow'. The Row Community. Archived from the original on October 17, 2009. Retrieved September 19, 2009.
  101. ^Goldberg, J (October 10, 2008). 'Gold 360 Contest!'. The Row Community. Archived from the original on February 1, 2013. Retrieved September 19, 2009.
  102. ^Goldberg, J (November 6, 2008). 'PS3 60GB Giveaway! [AU]'. The Row Community. Archived from the original on February 1, 2013. Retrieved September 19, 2009.
  103. ^Goldberg, J (August 2, 2008). 'Tera Patrick at Comic Con'. The Row Community. Archived from the original on August 26, 2008. Retrieved September 19, 2009.
  104. ^Goldberg, J (September 11, 2008). 'Behind the Scenes at GameStop Expo '08'. The Row Community. Archived from the original on September 14, 2008. Retrieved September 19, 2009.
  105. ^Goldberg, J (August 16, 2008). 'Saints Row 2 + MySpace Music Tour'. The Row Community. Archived from the original on February 1, 2013. Retrieved September 19, 2009.
  106. ^Goldberg, J (November 7, 2008). 'November 2008 and Saints Row 2'. The Row Community. Archived from the original on February 1, 2013. Retrieved September 19, 2009.
  107. ^Breckon, Nick (November 24, 2008). 'THQ Signs In-game Ad Deal with Microsoft's Massive'. Shack News. Retrieved September 26, 2009.
  108. ^Brightman, James (November 24, 2008). 'THQ Signs Massive for In-Game Advertising'. GameDaily. Retrieved September 26, 2009.
  109. ^Ahearn, Nate (April 3, 2008). 'Saints Row 2 Coming in August'. IGN. Retrieved April 3, 2008.
  110. ^Boyes, Emma (May 29, 2008). 'Saints Row 2 delayed'. GameSpot. Retrieved May 29, 2008.
  111. ^Shea, Cam (August 26, 2008). 'Saints Row 2 - Special Editions Unveiled'. IGN. Retrieved July 26, 2008.
  112. ^'Saints Row 2 Gift Edition' (in Russian).
  113. ^'Saints Row 2 - Collector's Edition Announced!'. THQ. Archived from the original on December 9, 2008. Retrieved September 19, 2009.
  114. ^Goldberg, J (August 28, 2008). 'SR2 UK Collector's Edition Details'. The Row Community. Archived from the original on September 12, 2008. Retrieved September 19, 2009.
  115. ^Luke Guttridge. 'Saints Row 3 Already in Development'. Play.tm. Archived from the original on September 28, 2008. Retrieved September 28, 2008.
  116. ^Sliwinski, Alexander (June 2, 2008). 'Don't trip dawg, Saints Row 2 be comin' 2 PC'. Joystiq. Retrieved June 2, 2008.
  117. ^Thang, Jimmy (October 4, 2017). 'The Worst PC Ports At Launch'. GameSpot.
  118. ^O'Connor, Alice (November 2, 2011). 'Saints Row: The Third PC version 'not a port''. Shacknews.
  119. ^Watson, Michael (September 18, 2014). 'Re: I got a question for the makers'. Steam Community.
  120. ^Thang, Jimmy (October 29, 2008). 'Saints Row 2 PC Delayed to 2009'. IGN. Retrieved October 30, 2008.
  121. ^'THQ Ships Saints Row 2 for Windows PC'. IGN. January 7, 2009. Retrieved January 7, 2009.
  122. ^Saints Row (June 14, 2018). 'Saints Row on Twitter: 'The Saints Row 2 PC port was done by another studio. As far as we know, this is the only source that was lost in the bankruptcy auction.''. Twitter.
  123. ^ abcV-Singular (April 21, 2009). 'Full Item List for DLC Pack #1'. The Row Community. Archived from the original on April 28, 2009.
  124. ^V-Singular (April 3, 2009). 'DLC Pack #1: Vehicular Mayhem'. The Row Community. Archived from the original on January 11, 2013.
  125. ^ abcBrudvig, Eric (March 30, 2009). 'Saints Row 2: Ultor Exposed'. IGN. Archived from the original on April 2, 2009. Retrieved April 10, 2009.
  126. ^V-Singular (April 17, 2009). 'DLC Co-Op Metagame Details'. The Row Community. Archived from the original on January 11, 2013.
  127. ^O'Conner, Alice (March 31, 2009). 'First Saints Row 2 DLC Revealed'. Shacknews. Retrieved March 31, 2009.
  128. ^V-Singular (March 31, 2009). 'DLC Pack #1 Official Details'. The Row Community. Archived from the original on January 11, 2013.
  129. ^Robinson, Martin (April 15, 2009). 'Saints Row 2 DLC Delayed'. IGN. Archived from the original on January 25, 2012.
  130. ^V-Singular (April 14, 2009). 'DLC Pack #1 Delayed One Week'. The Row Community. Archived from the original on February 1, 2013.
  131. ^Hatfield, Daemon (April 23, 2009). 'Ultor Now Exposed'. IGN. Archived from the original on April 27, 2009.
  132. ^V-Singular (April 23, 2009). 'SR2 DLC Pack #1 Out Now!'. The Row Community. Archived from the original on January 4, 2013.
  133. ^Hatfield, Daemon (April 24, 2009). 'Saints Row 2: Ultor Exposed Impressions'. IGN. Archived from the original on April 27, 2009. Retrieved April 24, 2009.
  134. ^Reed, Kristan (April 24, 2009). 'Saints Row 2: Ultor Exposed Review'. EuroGamer. Retrieved April 24, 2009.
  135. ^ abTorbit, Jim (May 20, 2009). 'Open Letter to Our Fats - Jim Torbit, DLC Producer'. THQ. Archived from the original on January 11, 2013. Retrieved May 20, 2009.
  136. ^ abV-Singular (May 15, 2009). 'DLC Pack #2 Weekend Scavenger Hunt'. THQ. Archived from the original on January 11, 2013. Retrieved May 15, 2009.
  137. ^V-Singular (May 1, 2009). 'First Screenshots of DLC Pack #2'. The Row Community. Archived from the original on February 1, 2013. Retrieved May 2, 2009.
  138. ^ abcdV-Singular (May 26, 2009). 'Full Item List for DLC Pack #2'. THQ. Archived from the original on May 30, 2009. Retrieved May 26, 2009.
  139. ^Bantick, Mike (April 24, 2009). 'Saints Row 2 DLC to feature Aussie moustaches'. iTwire. Archived from the original on April 26, 2009. Retrieved April 25, 2009.
  140. ^IGN Staff (May 28, 2009). 'Saints Row 2 Corporate Warfare DLC Now Available'. IGN. Archived from the original on May 31, 2009. Retrieved May 28, 2009.
  141. ^'Saints Row 2 for PlayStation 3'. GameRankings. CBS Interactive. Archived from the original on May 17, 2014. Retrieved May 15, 2014.
  142. ^'Saints Row 2 for Xbox 360'. GameRankings. CBS Interactive. Archived from the original on July 10, 2014. Retrieved May 15, 2014.
  143. ^'Saints Row 2 for PC'. GameRankings. CBS Interactive. Archived from the original on May 17, 2014. Retrieved May 15, 2014.
  144. ^'Saints Row 2 Critic Reviews for PC'. Metacritic. CBS Interactive. Archived from the original on January 20, 2016. Retrieved March 22, 2015.
  145. ^ ab'Saints Row 2 Critic Reviews for PlayStation 3'. Metacritic. CBS Interactive. Archived from the original on January 20, 2016. Retrieved March 22, 2015.
  146. ^ ab'Saints Row 2 Critic Reviews for Xbox 360'. Metacritic. CBS Interactive. Archived from the original on March 22, 2015. Retrieved March 22, 2015.
  147. ^ abBarber, Tyler (October 15, 2008). 'Saints Row 2 Review'. 1UP. Archived from the original on January 5, 2010. Retrieved September 20, 2009.
  148. ^'Archived copy'. Archived from the original on June 15, 2015. Retrieved September 22, 2009.CS1 maint: Archived copy as title (link)
  149. ^ abFahley, Rob (October 14, 2008). 'Saints Row 2 Review'. Eurogamer. Retrieved September 22, 2009.
  150. ^ abHelgeson, Matt. 'Game Informer Online - Saints Row 2 Review'. Game Informer Online. Retrieved September 22, 2009.[dead link]
  151. ^ abMcShea, Tom (October 14, 2008). 'Saints Row 2 Review for Xbox 360'. GameSpot. Retrieved September 22, 2009.
  152. ^ abVilloria, Gerald (October 14, 2008). 'GameSpy: Saints Row 2'. GameSpy. Retrieved September 22, 2009.
  153. ^ abAhearn, Nate (October 10, 2008). 'Saints Row 2 Review'. IGN. p. 3. Retrieved September 22, 2009.
  154. ^ abKolan, Patrick (October 9, 2008). 'Saints Row 2 AU Review'. IGN. p. 3. Retrieved September 22, 2009.
  155. ^ abMcCarthy, Dave & Sterling, Jim (October 14, 2008). 'Saints Row 2 UK Review'. IGN. Retrieved September 22, 2009.
  156. ^Cohen, Corey. 'Saints Row2'. Official Xbox Magazine. Retrieved July 29, 2011.
  157. ^Crecente, Brian (January 7, 2009). 'The 2008 GOTY GOTYs: The Best of the Best'. Kotaku. Gawker Media. Archived from the original on May 17, 2014. Retrieved May 15, 2014.
  158. ^Croshaw, Ben (May 15, 2014). 'Zero Punctuation: Awards for 2008'. The Escapist. Alloy Digital. Archived from the original on July 24, 2014. Retrieved May 15, 2014.
  159. ^'GameShark Game of the Year 2008'. GameShark. Archived from the original on January 29, 2009. Retrieved May 15, 2014.
  160. ^'GameShark Game of the Year 2008 (Xbox 360)'. GameShark. Archived from the original on January 29, 2009. Retrieved May 15, 2014.
  161. ^Wilson, Trevor (June – July 2009). '2009 Top 50 Developers Report'. Game Developer. UBM TechWeb: 9.
  162. ^ abWilson, Trevor (October 2009). 'Top 20 Publishers'. Game Developer. UBM TechWeb: 24.
  163. ^Edge Staff (November 5, 2008). 'Review: Saints Row 2'. Edge Magazine. Archived from the original on June 15, 2015. Retrieved September 22, 2009.
  164. ^'The Best & Worst of 2008'. Entertainment Weekly. Retrieved September 22, 2009.
  165. ^Bernardin, Marc (October 20, 2008). 'Videogame Review: Saints Row 2'. Entertainment Weekly. Retrieved September 22, 2009.
  166. ^ ab'New York Police Union Wants Video Game Pulled from Shelves'. CBS 12 News. October 15, 2008. Archived from the original on July 8, 2011. Retrieved October 15, 2008.
  167. ^ abYaniv, Oren (October 13, 2008). 'Letting game players kill cops and smoke drugs, 'Saints Row 2' is a sin'. New York Daily News. Retrieved October 13, 2008.
  168. ^Magrino, Tom (November 13, 2008). 'NPD: October sales defy market plunge'. GameSpot. Retrieved October 26, 2009.
  169. ^Radd, David (December 10, 2008). 'Chart Toppers: Saints Row 2 Sends THQ to Heaven'. Game Daily. Retrieved September 24, 2009.
  170. ^Plunkett, Luke (November 5, 2008). 'Saints Row 2: Two Million Served (Well, Shipped)'. Kotaku. Retrieved November 5, 2008.
  171. ^Martin, Matt (January 22, 2009). 'THQ franchises in decline, Saints Row 2 sales below expectations'. Gamesindustry.biz. Retrieved October 26, 2009.
  172. ^Kee, Tameka (January 22, 2009). 'Gaming Roundup: Ubisoft's Earnings; More EA Layoffs; Trouble at THQ?'. Paid Content. Retrieved October 26, 2009.
  173. ^Orry, James (January 22, 2009). 'Analyst anticipates substantial loss for THQ'. VideoGamer.com. Retrieved October 26, 2009.
  174. ^Goldstein, Marteen (February 4, 2009). 'THQ Announces Financial Results, Cuts More Staff'. Shacknews. Archived from the original on February 2, 2013. Retrieved February 4, 2009.
  175. ^Dobra, Andrei (February 6, 2009). 'Saints Row 2 Shifts over 2.6 Million Units'. Softpedia. Retrieved October 26, 2009.
  176. ^Garratt, Patrick (May 6, 2009). 'THQ posts $431 million loss for fiscal year'. VG247. Retrieved October 26, 2009.
  177. ^Nunneley, Stephany (May 6, 2009). 'Saints Row 2 ships more than 2.8 million units'. VG247. Retrieved July 18, 2009.
  178. ^Garratt, Patrick (May 6, 2009). 'Saints Row and Dawn of War sequels to ship for 'many years to come''. VG247. Retrieved October 26, 2009.
  179. ^Thorsen, Tor (September 15, 2010). 'Saints Row, Warhammer 40K series sales top 6 million'. GameSpot. Retrieved January 12, 2019.

External links[edit]

Wikiquote has quotations related to: Saints Row 2
  • Saints Row 2 at MobyGames
  • Saints Row 2 on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Saints_Row_2&oldid=904500674#Downloadable_content'

http://tvtropes.org/pmwiki/pmwiki.php/Characters/SaintsRowSaintsRow2Gangs

Go To

Main Character Index The Player Character The Third Street Saints Saints Row Gangs Saints Row 2 Gangs Ultor Corporation Saints Row: The Third Gangs STAG Zin Empire Legions Of Hell Other Characters Agents of Mayhem

Saints Row 2 Tattoo Shop Location

Rival gangs who served as antagonists to the Third Street Saints in Saints Row 2
Advertisement:
Tattoos

A group of social outcasts who like tattoos, large trucks, and tribal mullets. They mostly operate down near the Stilwater docks and run guns as arms dealers. They take pride in their outlaw 1%er status and listen to heavy metal.

  • Animal Motifs: The symbol for their gang is a tribal wolf that reflects the gang quite well, both in terms of their ruthless tactics and their sense of unity compared to the other two gangs.
  • Drop the Hammer: Many of their members carry around sledgehammers as a melee weapon.
  • Dumb Muscle: Most of the rank and file, as a reflection of their turf, aren't going to be able to learn the subtle nuances of fraud or the drug trade, so they stick to weapons deals and protection rackets to bring up their money.
  • Homage: Their gang colors and uniforms are similar to the eponymous gang of The Warriors.
  • Hummer Dinger: The Brotherhood use big, tough-looking trucks as their vehicles of choice, and they get progressively larger as you get higher Notoriety with them. Their largest truck is a huge Ford F650-Expy called the Compensator.
  • Mighty Glacier: Their vehicle choices. In contrast to the Ronin, they're not likely to win racing competitions anytime soon, and they are't as flashy as the Sons of Samedi's classic lowriders, but they're massive and have plenty of stopping power behind them.
  • Red and Black and Evil All Over: Their gang colors. Higher ranking members also wear black biker vests and red leather or snakeskin pants, and are covered in large black tribal tattoos.
  • Tattooed Crook: They love getting inked almost as much as they love causing mayhem.
  • White Gang-Bangers: Most of their members are white with hints of native American fashion, as shown in their hairstyles.

Maero

Played By:Michael Dorn
Appearances:Saints Row 2Saints Row IV
The towering, tattooed head of the Brotherhood.
  • Ambiguously Brown: Judging by his name, his skin tone and his tribal tattoos, he is most likely of Maori descent.
  • Authority Equals Asskicking: Maero is a big boy, and he earns his spot on top.
  • Badass Boast: Actually gets the Boss to back down from a fight with one of these.
    Boss: Where's your crew?
    Maero: I don't need one.
    Boss: You sure about that? (puts a gun to Maero's temple) I could kill you right now.
    Maero: No. (stands up to reveal his full height) You couldn't.
    • Which foreshadows the fact that the Boss kills him exactly like that at the end of the Brotherhood storyline.
  • BFG: A minigun, to be specific.
  • Big Bad: During The Brotherhood missions.
  • Butt-Monkey:
    • Out of all the gang leaders in Saints Row 2, Maero is the one that the Boss opts to not just attack, but personally humiliate (scarring him with his favorite pastime, destroying his precious cars, harming and killing his best friends, among other things).
    • In Saints Row IV, if you have him and Keith David as homies at the same time, Keith will tell Maero that it's strange that the Boss has never talked about him. Maero assumes that the Boss must kill so many people that they barely give them any thought at all, but no, they have talked about every one of their vanquished enemies except Maero. Even Donnie got a mention before Maero did.
      Keith: Well, I've heard all about Phillipe Loren, William Sharp and his nephew, and that Mr. Sunshine fellow.
      Maero: You heard about that psychotic witch doctor before me?!
      Keith: Oh, and some mechanic named Donnie.
      Maero:Are you fucking kidding me?!
  • Bullying a Dragon: Offering 20% to a reformed gang and acting condescending about it would make sense if it was any other gang leader besides the Boss. Because Maero knows who the Boss and Gat are, as they were Julius' top killers who took down the former gangs who held Stilwater with an iron fist, he should know better that making an enemy out of them is ill-advised. This becomes worse if one or both of the current Stilwater gangs have been taken out before meeting Maero, since the Boss will have publicly proven that they're capable of taking on another gang and winning.
  • Even Evil Has Loved Ones: He loves his girlfriend Jessica, and is both heartbroken and enraged when she becomes a casualty in the war. He also cares for his friend Matt and gets pissed when the Boss cripples him trying to squeeze information out of him.
  • Even Evil Has Standards: Gets upset with Jessica when she makes an offensive remark about Carlos, although it's possible he just didn't like her insulting the guys he just invited over to negotiate with.
    • Likewise, despite needing a scrimshaw, Maero absolutely leaves his friend out of the loop, refusing to allow him to get mixed up with the violence and ruining Matt's fame.
  • Evil Sounds Deep: As can be expected, given who voices him.
  • Gatling Good: Maero uses a minigun in his bossfight.
  • Huge Guy, Tiny Girl: The obviously huge guy in the equation.
  • Large and in Charge: Maero towers over everyone he meets, and he's not afraid of using his size and strength to get his way. It's also telling that, in a gang that prefers huge, gas-guzzling SUVs, their leader drives a monster truck.
  • Made of Iron: During his boss battle, he can take several RPG rounds to the face and only lose a small amount of health. In fact, he has the highest amount of hit points out of all the characters in the game, something like 12,000 - even the Boss has less health if it's maxed out.
  • Neck Lift: He is really fond of doing this, whether it's to actually make a point or to simply intimidate someone. Just ask Donnie and Dane Vogel.
  • Never My Fault: His audio logs in the fourth game show that he accepts no responsibility whatsoever for starting the increasingly brutal Cycle of Revenge between the Saints and the Brotherhood, claiming that the terrible deal he offered the Boss was totally fair and that it was all the Boss's fault for being 'too greedy'.
  • Rasputinian Death: It takes two missions to kill him. First he and the Boss fight on foot, which will involve a lot of bullets or RPG rounds. Then there's a cutscene fight with the Boss which consists of him falling through six floors of cement warehouse, being stabbed with a tattoo needle in the neck, and punched a few times. Then you face him in a second boss fight in his monster truck, and after the truck is destroyed the cutscene shows that he's still alive so the boss finally finishes him off with a point-blank headshot after kicking him and pistol-whipping him a few times.
  • Scars Are Forever: After 'Waste Not, Want Not', he has a large burn scar covering half of his face from Boss and Carlos putting radioactive waste in Matt's tattoo ink.
  • Small Name, Big Ego: He firmly believes that the Brotherhood is the strongest gang in Stilwater. He goes on believing it even after the Saints start tearing him a new one. Taken Up to Eleven if you've already defeated the Ronin and Samedi before him, where he only controls the poor southern districts of Stilwater while the Saints now control the other richer districts of the city.
  • Tattooed Crook: Numerous tattoos. This turns into a major plot point early in the Brotherhood storyline, after the Saints contaminate his ink with radioactive waste.
  • Too Dumb to Live: He makes three big mistakes when he goes to meet the Boss at the start of the Brotherhood storyline. First, he shows up unarmed (his shotgun is sitting on the bench next to him) and without any backup ('Where's your crew? I could kill you right now.'), which left him at the mercy of the Boss, Badass Boast or not. Then when the trio escape the police, he leads them right back to his hideout and introduces them to his friends. Lastly (and this one really screwed him over), he lets both the Boss and Carlos walk away after they turn down his deal. His girlfriend actually asks if he wants them taken care of right then and there. His response? 'No. They'll be dead soon enough.'
    • He calls Cyrus Temple this in IV, claiming that not even a para-military N.G.O. Superpower like STAG could defeat the Saints - and that's coming from experience.
  • Villainous Friendship: According to Luz Avalos, Maero used to be friends with Los Carnales enforcer Victor Rodríguez, before the latter was killed. 'It was a tattoo thing.' IV reveals that he and Jessica were apparently also on good terms with DJ Veteran Child, despite him being a lieutenant in a rival gang.
  • Walking Shirtless Scene: The only time he wears a shirt is in the first Brotherhood mission where he attempts to negotiate with the Saints. Subverted in IV, where he keeps his shirt on the whole time.
  • Would You Like to Hear How They Died?: Brags about how Carlos 'screamed like a bitch when we trussed him up' while fighting the Boss.
  • Your Size May Vary: He was freaking huge in 2, but his appearance in IV has him no taller than an average NPC.

Matt

Played By: Anthony Pulcini
Appearances:Saints Row 2
Vocalist for the Feed Dogs and good friend and tattoo artist of Maero.
  • Anti-Villain: He is Maero's best friend and a scrimshaw for the Brotherhood. That is it. He even helps keep Maero's temper in check on a regular basis.
  • Butt-Monkey: Maero and Jessica finds his musical career going nowhere, a lot of people talk about the Feed Dogs being trash and even the newspaper about the Boss ruining their concert takes a jab at them.
  • Nepotism: Only in the gang because his best friend, Maero, gave him a job as a tattoo artist. He even tells the Boss that Maero deliberately keeps him out of the loop so that he would not get mixed up in the violence. A strange case, though, as he is an excellent scrimshaw and the Brotherhood certainly has use for that skill-set.
  • Non-Action Guy: He is just a scrimshaw. The only time he tries to fight ends up getting him killed with a brick to the head.
  • One Steve Limit: With Matt Miller. Lampshaded in SR4 where Maero talks about his Matt to Matt Miller.. and how he ended up with his arm burnt to a crisp. Miller meekly admits that he knew the story was not going to end well.
  • The Rock Star: Is the lead guitarist for a local band, the Feed Dogs.
  • Running Gag: A few cutscenes and bystanders comments are about how his group sucks. Hell, you can even put a 'The Feed Dogs SUCK!' logo on your clothing.
  • There Is No Kill Like Overkill: The Boss smashes Matt's corpse with a brick.
  • Tattooed Crook: And a tattoo artist.
  • Token Good Teammate: He is not even a criminal, he is just friend with one and don't even take part in his activities. He is a collateral in the feud.
  • Villainous Valour: He saves Maero from being killed by the Boss at the cost of his own life, likely knowing full well that he did not have any hope of matching the person who just wiped out an entire building full of mooks not five minutes beforehand.
Advertisement:
Jessica

Jessica Parish

Maero's snippy girlfriend.
  • Asshole Victim: Big time.
  • Bitch in Sheep's Clothing: As the girlfriend ofMaero, this goes without saying, but she REALLY shows a sadistic streak when she has Carlosdragged to his death by a Brotherhood van.
  • Call-Back: Her death 'by gangbangers' gets referenced by STAG leader Cyrus Temple in The Third as part of the reason that the unit was started in the first place. Although he blatantly leaves out the part where her and Maero were in a gang themselves, downgrading Maero to simply being a tough guy who drives monster trucks and her as an innocent caught in the crossfire.
  • Dark Chick: She is mostly the money of the group and isn't a threat by herself.
  • Evil Redhead: Her hair colour is just about red enough to qualify.
  • Faux Affably Evil: She is pretty nice to the Boss when she first meets them. Right after the Boss' failed meeting with Maero, however, she insists on having the Saints assassinated. It's not until Maero ends up getting scarred that she decides to take matters into her own hands.
  • Huge Guy, Tiny Girl: Especially when compared to Maero.
  • Idiot Ball: She's able to kidnap a lieutenant of the Saints and have them tortured to the point of needing a Mercy Kill, but she doesn't realize how much this pisses off the Boss, since she felt secure enough to go to a bank with none of the gang guarding her. Which ends up with her death.
  • It's Personal: Basically how she takes the Boss contaminating Maero's tattoo ink and disfiguring him. Mess with her man, she messes with the Boss' man.. or well, rather the closest thing to it, being the wannabe gang-banger the Boss has a soft spot for.
  • Kick the Morality Pet: Has Carlos dragged through the streets to drive the Boss insane with grief. It doesn't endwell for her..
  • Missing White Woman Syndrome: How she is treated by Cyrus in Saints Row: The Third. He leaves out the fact that she had brutally killed Carlos and had a role in the gang, instead making her appear as a rich girl who ran off with a gangbanger and was caught up in the violence of the Saints.
  • Politically Incorrect Villain: Downplayed. She doesn't actually express or show any racism in the game, but her introduction cutscene has her remark that Carlos (who is Hispanic) looks like her old housekeeper. Almost everyone in the room, including Maero, is put off by this comment.
  • One of the Boys: Or so she tries.
  • Rich Bitch: It is implied she was one of these before running off with Maero.
  • Stuffed in the Fridge: You put her in the metaphorical fridge. Although the Boss had personal reason to deal with Jessica too, it was mostly to hurt Maero.
    The Boss: Y'know, up until this point, we've been toying with Maero.. kill his bitch here, steal his money there.
  • Squashed Flat: Ends up being crushed to death by Maero's Atlasbreaker while stuck in the trunk of her car.
  • White Gang-Bangers: Though she isn't that involved with gang activity, it is implied that she finances the gang and plots some of the decisions for Maero. This would explain how she managed to do ahead with having Carlos killed and her financing the shipping of Maero's weapons.

A Bosozoku group of new age samurai who are implied to be backed by the Yakuza. They control most of northern Stilwater with casinos and other high value businesses, operating out of the metropolitan areas and suburbs. They like to drive fast cars and also use motorcycles to get around the city.

In General
  • Color-Coded for Your Convenience: The more powerful members wear black jackets with an eastern dragon design going throught hem, while the normal grunts wear plain yellow jackets.
  • Badass Biker: Many of their members drive powerful motorcycles.
  • Dragons Up the Yin Yang: Their logo is a stylized Eastern dragon surrounded by clouds, which appears on the clothing they wear and even on their motorcycles.
  • Fragile Speedster: Their gang vehicles are some of the fastest in the game, but cannot take the same amount of damage as the vehicles used by the other gangs.
  • Katanas Are Just Better: Their melee weapon of choice. Jyunichi even carries two around with him.
  • Non-Indicative Name: Traditionally, a ronin is a samurai without a master. Some Enemy Chatter lampshades this, asking why they're called that when they do have a leader.
  • Samurai: A lot of their image is based off this.
  • Yakuza: It's heavily implied that the Ronin in Stilwater are just a branch of a much larger group based out of Japan suggested to be, or at least are supported by, the Yakuza. Early concept art even refers to them as 'Yakuza soldiers'.
  • White Gang-Bangers: Although they are a Japanese gang, most of their rank-and-file soldiers are white Americans recruited locally or former members of the Westside Rollerz. The lieutenants on the other hand are usually Japanese.

Kazuo Akuji

Shogo's famed, very disappointed Yakuza father. Physically speaking, he is more badass than his son, but street-wise, he is actually worse.
  • Abusive Parents: Frequently tells Shogo right to his face that he fills him with shame. After Jyunichi is killed, Kazuo tells Shogo that he laments Jyunichi's death just as much as he does the fact that it leaves him alone with Shogo.
  • Badass Boast: Gives one while impaled on a katana just seconds before dying in a boat explosion.
    Akuji: 'When I escape, the WORLD WILL NOT BE BIG ENOUGH FOR YOU TO HIDE IN!'
  • Badass Grandpa: It may not seem apparent at first, but he is probably the most dangerous of all the rival gang leaders. For example, he beats the Boss in a sword duel (something Jyunichi could not even do while accompanied by a team of mooks) and forces the Boss to take him outIndiana Jones-style. If Boss hadn't brought their gun with them, they would have ended up the one impaled on a burning boat. Also, it should be noted that this is the first time the Boss is bested by an enemy in direct combat (Even Maero and the General go down without posing a real threat to the Boss' life, and they had a ton of their gang members backing them up!) and forced to rely on Why Don't You Just Shoot Him? to defeat their foe.
  • Big Bad: During the Ronin missions: Even though Shogo led the American branch of the Ronin, Kazuo was the true leader behind it and demoted Shogo after several failures.
  • Greater-Scope Villain: The Ronin are implied to be the buyers that Julius mentioned at the end of the Rollerz storyline, this has yet to be expanded on.
  • Bilingual Bonus: Although non-Japanese speakers do not know what he said to Dane Vogel, it must have been rude.
    • Bilingual Backfire: Vogel's response indicates that he understands Japanese and knew exactly what Kazuo said.
  • Control Freak: Doesn't seem to take it well whenever he isn't fully in charge: a single disruption in the Ronin's American operations is enough to make him to drop everything and fly to America to personally take the reins away from Shogo, and he immediately severs the gang's ties with Ultor purely because Dane Vogel wouldn't kowtow to him unquestioningly.
  • The Dreaded: The stuff he does in Japan is enough to have Johnny Gat put off by it.
  • Evil Sounds Deep: When your voiced by the same actor as Wolverine, Spike Spiegel and Amon, this is a given.
  • Fish out of Water:
    • Whilst Kazuo is a ruthless Japanese Yakuza Oyabun; he has no idea how American gangs are run, leading to many mistakes and, through them, the ultimate downfall of the Ronin and his defeat. Because he's used to a strict honor system in Japan, it never crosses his mind that the Boss would just whip out a gun and shoot him at the end of their sword duel.
    • Kazuo is so used to getting his way, he never thought the other side would take their revenge on him. It never occurs to him that when he severs the Ronin's ties with Vogel and Ultor, Vogel would betray his lieutenants to the Saints.
  • Hoist by His Own Petard: Challenges the Boss to a sword duel, beats them..then gets shot, then stabbed with his own sword.
  • Honor Before Reason: Although he is more mature and intimidating than Pretty Boy Shogo, he is also more condescending towards Dane Vogel: he scoffs at his request to control the Ronin after they shot up a hospital trying to kill Johnny Gat, and essentially cuts off all ties between the Ronin and Ultor because Vogel was not subservient to him. This bites him in the ass HARD because, A) Ultor pretty much controls the Stilwater Police Department, meaning the Ronin missed a chance for legal protection and B) Vogel turns right around on Akuji immediately after the meeting, ratting out one of their largest bases of operations to the Saints. This also gets him Hoist by His Own Petard in the final mission when he did not think about the Boss being a Combat Pragmatist, and shooting himbefore impaling him on his own sword.
  • Informed Ability: Despite being talked up as a feared Yakuza boss, he proves to be even worse at leading the Ronin than Shogo.
  • Jerkass: Oh yes. He's a much bigger asshole than his son, who ironically understands American gang life better than him.
  • Katanas Are Just Better: And he knows how to use it.
  • Knight of Cerebus: Subverted. He is played up to be a major threat to the Saints, as an infamous yakuza coming to take control of the Ronin from his laid-back and incompetent son. Instead he ends up being even worse than his son and ruins most of the gang's operations.
  • The Man Behind the Man: Much more feared and competent than his son.
  • Master Swordsman: He can best the Boss in a swordfight, given the Boss is a killing machine no matter the handicap that's impressive.
  • Noodle Incident: The things Kazuo did in Japan even had Johnny Gat disturbed.
  • Never Found the Body: He was left impaled on a flaming ship.
  • Never My Fault: Big time after arriving in Stillwater. Whilst his initial criticism of Shogo is justified, Akuji undoes all the good Shogo did for the gang (such as his deal with Ultor guaranteeing police immunity)and screws up every major decision, leading to the Ronin being routed from the city.
  • Not So Different: See Honor Before Reason.
  • Outliving One's Offspring: Shogo dies before he does.
  • Pointy-Haired Boss: Not only a huge Jerkass, but also a useless leader too.
  • Small Name, Big Ego: Despite all his condescension about his son's leadership skills, he manages to totally screw up every decision he makes regarding not only his son, but also dealing with Ultor and the Saints.
  • Strategy Versus Tactics: He embodies the tactics to Shogo's strategy, being far more decisive and ruthless than his son. His inability to recognize how different things are in America however means that his decisions are very short sighted, with no thought spared over the long term consequences of his actions.
  • Too Dumb to Live: He outlives his son only because he is tough, but his decisions are way stupider and does not have any emotional excuses that Shogo has (Having your best man killed because daddy likes him better? Dumb but understandable, breaking ties with a megacorp because he did not kiss his ass enough? that's just plain idiocy).
  • We Will Meet Again: Has not proven true..yet.
  • Yakuza: He's explicitly stated to be an Oyabun, and he looks and acts the part.
Advertisement:
Shogo

Shogo Akuji

A cocky punk who leads the Stilwater branch of the Ronin. Nowhere near as badass as he thinks he is.
  • And I Must Scream: In 'Gat Out of Hell', Shakespeare punishes him for his attempted coup by writing a play where he re-enacts Shogo's death. The play is very, very popular, and so Shogo gets buried alive repeatedly for the rest of eternity.
  • Badass Biker: The Ronin mooks probably see him as one. In reality, he is just a spoiled punk who screws up fighting the Saints so bad, his father has to fly in from Japan just to try and clean up his mess.
  • Big Bad Wannabe: He wants to be a badass, kick-ass Yakuza. But he's just a cowardly punk with bad leadership qualities.
  • Bilingual Bonus: He only speaks Japanese in one scene briefly, but it is good Japanese. Helps that his voice actor is fluent in the language.
  • Buried Alive: Courtesy of Gat.
  • Combat Pragmatism: He is a coward who will have his men attack hospitals and funerals to kill his target.
  • Cowardly Boss: He shows up to Aisha's funeral, demands a fight.. and spends it running like a wuss.
  • Dirty Coward: As soon as his attack on the Saints at Aisha's funeral starts going badly, he attempts to flee. And once he's caught he instantly begins grovelling to Gat, whom he'd been insulting before the fight.
  • Disc-One Final Boss: Of the Ronin arc.
  • Evil Is Petty: He sells out his best man to the Saints just because his father wished not to speak to him.
  • Freudian Excuse: He would have made a much more effective gang boss if he were not so desperate for his father's approval.
  • 'Get Back Here!' Boss: When the Ronin start losing the fight with Boss and Gat, he tries to escape on his motorcycle. He does not get very far.
  • Hidden Depths: While Shogo is hopelessly inept at executing his schemes, do note that his schemes themselves are rather sensible. Cutscenes reveal that Shogo was the one who partnered up the Ronin with Ultor, giving the Ronin access to Ultor's lawyers and PR team in exchange of protecting Ultor's properties on the street. Also, while he really shouldn't have come after Gat and the Boss at Aisha's funeral—tactically speaking, he gets it right: Aisha's funeral is the one occasion when he could count on Gat and the Boss to show up in public, no matter how ugly it gets on the street.
    • Shogo has a much better understanding on how American gangs work in comparison to Japanese gangs. While true that he's portrayed as incompetent, it is also his inexperience talking (though considering his schemes, he's not that bad at it). Part of the Ronin's downfall is Shogo's desperation for his father's approval that he pretty much allows his father to undo and screw up American Ronin operations.
  • Inadequate Inheritor: To put it mildly.
  • Jerkass: He is a petty, stupid, vindictive punk who has no idea how to effectively use the resources at his command.
  • Katanas Are Just Better: Though he only uses his in one scene.
  • Noodle Incident: He killed Mr. Wong's dog Sadie when he was younger, which further fueled the rivalry between Wong and the Ronin.
  • Non-Action Guy: Spends the whole game giving orders and living off the Ronin's success. When he gets captured by Boss and Gat and tries to fight them, he gets his ass kicked and then buried alive.
  • Royal Brat: Spends his days living off the success of his father's gang, and when Jyunichi shows him up in front of his old man, he gives the Boss his location to kill him.
  • Screw This, I'm Outta Here!: Tries to pull one of these when his hit on Boss and Gat at Aisha's funeral goes south. The Boss manages to catch him before he can get away.
  • Strategy Versus Tactics: He represents the strategy to his father Kazuo's tactics, through understanding the difference between American gangs and those in Japan. By maintaining the Ronin's state side operations, and making a deal with Ultor to keep the police off their backs, Shogo put the gang in a very strong position before his father takes over. The execution however is to be desired and the Saints only need to attack their casino to have Ultor doubt his ability to keep his end of the bargain and his resentment toward Jyunichi means he doesn't use his top enforcer to carry over his strategies.
  • Too Dumb to Live: After sabotaging his own gang, he tries to personally carry out a hit against Gat and the Boss at Aisha's funeral. This makes Gat veryunhappy. Gat's retribution and anger is very much Truth in Television, as funerals are one of the few times gangs don't ever pick fights; even going as far as to hire police protection to ensure appropriate mourning and grieving.
  • 'Well Done, Son!' Guy: A large part of his issues stem from a need to have father's approval. Going as far as arranging Jyunichi's death, just because he was jealous that his father liked him better. One of the citizens will tell the Boss that Kazuo was more pissed off at this than Shogo being given a Texas funeral.
  • You Gotta Have Blue Hair: He has the tips of his hair dyed yellow, symbolizing his allegiance to the Ronin.
Jyunichi

Jyunichi

Played By:Brian Tee
Appearances:Saints Row 2Saints Row IV

Saints Row 2 Neck Tattoos

The silent second-in-command to Shogo and chief enforcer. Compared to him, Jyunichi is competent, strong, and respectful.
  • Anti-Villain: He is honorable to a fault, even when dealing with an impudent boss like Shogo.
  • Bald of Evil: Shaven head, very bad.
  • The Big Guy: He is noticeably taller than the rest of the Ronin.
  • Bilingual Bonus: Most of his first appearances in the game contain him speaking in Japanese. He has to be reminded to speak English by Shogo, who gets annoyed by this happening.
  • The Dragon: For Shogo. It leads to his end when Kazuo starts treating him positively compared to Shogo.
  • Dual Wielding: Use two katanas.
  • Even Evil Has Standards:
    • He admits to Aisha that he doesn't take much pleasure in keeping her hostage and would have let her go had she not warned Johnny.
    • When he challenges someone to a sword fight, he will not allow his goons to shoot his enemies. This plays out in the cutscene where he duels Gat by him disarming a fellow Ronin who tried to just shoot him while he was down, and in the 'Kanto Connection' mission, where, since you're designed not to use your guns on Jyunichi, none of the other Ronin supporting him ever think to just shoot you, either.
  • Flunky Boss: He has other Ronin assisting him in a swordfight with the Boss.
  • Hero Killer: By hospitalizing Gat and killing Aisha he becomes the biggest threat for the first half of the Ronin mission and accomplish way more than both Akujis.
  • Honor Before Reason: He disarms a Ronin mook by throwing one of his swords at them, for daring to try shooting Gat during their impromptu duel.
  • Hypercompetent Sidekick: The only reason Shogo was not deposed ages ago.
  • Katanas Are Just Better: And unlike most characters in the game, he wields two of them.
  • Let's Fight Like Gentlemen: With Gat and Boss.
  • Like a Son to Me: Kazuo holds him in much higher regard than Shogo. It's also why Shogo arranges Jyunichi's death.
  • Noble Top Enforcer: Way more noble than Shogo, who mocks the concept, and Kazuo, who is really just an old jerk.
  • Samurai: Has even some of the attitude.
  • Switch to English: He attempts to speak to Shogo in their native Japanese during the Ronin's introduction cutscene, but Shogo is quick to insist that he speak English as he is in America now. This is fortunate, as the game does not bother to offer subtitles for different languages and Jyunichi's dialogue was simply labeled '*speaks Japanese*' until he begins speaking in English as Shogo requested.
  • Undying Loyalty: Even when Shogo makes an ass out of himself. It is only after Kazuo arrives that he stops being respectful to Shogo.

A group mostly made up of college kids and narcotic dealers from the Caribbean. The Samedi make most of their business on the drug trade, with their own signature Loa Dust bringing in most of their profits. They make use of voodoo themes and have a high ranking member who can actually perform voodoo spells.

In General
  • Ax-Crazy: Hoo boy.
  • Fantastic Drug: Their Loa Dust. All the game tells us is that it's a designer drug that one smakes that contains some high grade pot along with some other substances.
  • Green and Mean: Their gang colour.
  • Hollywood Voodoo: They milk this image for all its worth.
  • Improbably Cool Car: The gang use heavily-modified lowrider cars, convertibles and classic sedans and coupes suitable for drive-by shootings as their gang vehicles, with their main two being a Cadillac Coupe De Ville and a Lincoln Continental in all but name. While these cars are quite durable and allow for better drive by shootings, they tend to be very heavy and slow.
  • Interface Screw: Most of their missions involve raids on their drug labs, which leave a blurring effect on the screen for a short time. The mission 'Bad Trip' even has this effect for the entire level since the Boss is heavily doped during the beginning.
  • Machete Mayhem: They seem to favor machetes as their main melee weapons.
  • Non-Indicative Name: But 'Sons and Daughters of Samedi' doesn't have the same ring.
    Female Voice 3:[while drunk] ..Why are they called the Sons of Samedi if they got women?
  • Nothing Personal: Despite Veteran Child kidnapping Shaundi, the Saints only fight the Sons of Samedi to corner the drug market. Unlike the Ronin and the Brotherhood, who each invoke personal stakes against them (by injuring Gat and killing, respectively, Aisha and Carlos), the Saints only really fight the Sons of Samedi to corner more of the market or to destroy their competition. Goes both way as the General never seek revenge for either Veteran Child or Sunshine and simply fights for business.
  • Room Full of Crazy: Most of their turf is covered in voodoo markings and symbols. The most creepy example is probably their slaughterhouse, because it also has a lot of dead animal carcasses hanging around.
  • Scary Black Man: The black members of the gang are this, but the Carribean females take the cake. Almost all of their quotes have some tone of violence to them.
  • Snakes Are Sinister: The gang's logo has two serpents entwined around each other. In addition, The General was originally going to wear a snake medallion as shown in his concept art. The medallion is actually an item the Boss can wear.
  • White Gang-Bangers: Only about half the gang is Caribbean. The other half is white stoner college students. Even a majority of the gang's black members are actually quite light-skinned.
  • The Yardies: They are an American take on the typical Caribbean street gangs, though the rank and file are college-age street kids who are simply duped and doped into the Hollywood Voodoo schtick.

The General

The ruthless, oddly-calm head of the Sons.
  • Badass in a Nice Suit: A slick, white suit.
  • Bald of Evil: Big time. He leads the Sons with an iron fist and is willing to cut his friend's ear off because he failed him.
  • Being Personal Isn't Professional: He might lead a gang made of stoned students and psychos, but he is the only gang leader who has no personal animosity and keeps it professional when dealing with the Saints. He is even way more polite towards Veteran Child than you'd expect.
  • Big Bad: During the Sons of Samedi missions.
  • Cool Car: He seems to have very good taste in cars, seeing as how he hardly ever bothers to leave his pimped out limo and uses a powerful armored car during his boss fight.
  • Cowardly Boss: Never has the guts to fight you face to face. And spends his final boss fight hunkered in his limo. And then when the limo blows up, he runs into the mall to face the Boss in a machine gun-mounted truck.
  • Disproportionate Retribution: If you steal from him, you'll lose a hand. You fail him, you'll lose an ear. And if you really mess up, you'll get burned alive.
  • Evil Sounds Deep: A deep tone of voice that sounds threatening even before he suggests cutting off hands.
  • Faux Affably Evil: Maintains a calm, professional façade. But do not be fooled, he is a ruthless whackjob.
  • Good Smoking, Evil Smoking: Enjoys a good cigar.
  • Man in White: His white suit does a lot to distinguish him from his more casually dressed underlings.
  • Non-Action Big Bad: Despite being the head of one of the most violent and malicious gangs ever to invade Stilwater, all he seems to do is ride around in his limo all day, giving orders to his underlings. In fact, the player never actually fights him directly and his boss battle simply consists of chasing him down while his gang attacks you. However, you do fight him when he flees into the mall and into his machine gun-mounted truck
  • No Name Given: Only known as The General.
  • Only Sane Man: He's the only gang boss to not make stupid decisions when dealing with the Saints, he only looses because the Saints are just plain better than the Sons of Samedi.
  • Scary Black Man: Second only to Mr. Sunshine in the scary department.
  • Slouch of Villainy: Likes to conduct his business while casually reclining in the back of his limo.
  • Wall of Weapons: As a testament to how dangerous he is, the walls of his limousine are lined with guns and machetes, including two very prominent assault rifles mounted behind him.
  • Wicked Cultured: Sharply dressed, smokes fine cigar and knowledgeable of voodoo.
  • You Have Failed Me: And for that you will lose an ear, hand, or be burned alive.
Mr. Sunshine

Mr. Sunshine

The General's mysterious right-hand man and enforcer with unexplained voodoo powers.
  • The Aggressive Drug Dealer: To the point that he shoots a junkie when he suggests buying from someone else who actually has the product they're after.
  • Ax-Crazy: Probably the creepiest bastard in the series.
  • Back from the Dead: He returns as the reggae radio station's DJ in Saint's Row IV, though he's most likely not really back from the dead and just a virtual copy like Maero, Julius, and the other dead characters brought back for the game. Of course, in his case you can't really be sure..
    • Decapitation Required: The Boss resorts to chopping his head off to keep him down.
  • The Dragon: To The General
  • Ear Ache: The General is not pleased with his repeated failure.
  • Expy: Of Screwface, the Big Bad of the Steven Seagal flick Marked for Death, who is also a drug-dealing Jamaican with a Rastafarian aesthetic who claims to have voodoo powers that make him invincible.
  • Fluffy the Terrible: A machete-using, voodoo-powered, unhinged nut.. named Mr. Sunshine.
  • Glowing Eyes of Doom: He has really off-putting yellow eyes.
  • Hidden Depths: He apparently really likes 80's music, the DJ of the radio station called 'The Mix' even claims that his favorite song is Karma Chameleon.
  • Hoist by His Own Petard: The Boss finally decapitates him with his own machete.
  • Hollywood Voodoo: His whole shtick.
  • Knife Nut: Machetes, specifically.
    • Machete Mayhem: Its his Weapon of Choice.
  • Made of Iron: In a crazy way his voodoo power makes him near impossible to kill; the Boss has to cut his head just to be sure, and then for good measure throws it into a meat grinder.
  • Manipulative Bastard: He sends a bunch of junkies after you after you stole his cargo by saying that those who survive will be able to keep everything.
  • Nigh-Invulnerability: Even without his voodoo doll, Sunshine simply reanimates every time he's shot dead by the Boss. That is, before the Boss decapitates him with his own machete.
  • Off with His Head!: To make sure that he stays dead this time.
  • Rasputinian Death: Gets up three times after the Boss has filled his body with bullets, until the Boss decapitates him.
  • Red Right Hand: Only has one ear after The General cuts the other off as a price for his failure.
  • Religion Is Magic: His voodoo doll gives him telekinesis and Nigh-Invulnerability.
  • Scary Black Man: Really scary. The Boss refused to have Shaundi tagging along because a psycho like Sunshine would tear her apart.
  • Supernatural Gold Eyes: His golden eyes fit his scary sorcerer position.
  • Undying Loyalty: To the General.
  • Voodoo Doll: He uses one during his boss battle, though his works slightly different than normal voodoo dolls; Rather than being used to torment or torture victims, it makes him invincible once he's holding it.
Veteran Child

DJ Veteran Child

Played By:Neil Patrick Harris
Appearances:Saints Row 2Saints Row IV
One of Shaundi's many exes, a Sons of Samedi lieutenant, and the DJ of 89.0 Generation X.

Saints Row 2 Characters

  • All Girls Want Bad Boys: Most of the people who call into his radio station seem to be teenage girls with a crush on him.
  • Amicable Exes: Probably the sole exception of all of Shaundi's many exes. While all her other known ex-boyfriends are happy to hang out with her and help her with anything she needs, Veteran Child is still very bitter about the breakup and will sometimes go on a rant about the fickle nature of women on air, even dedicating the song 'Hate' by the Plain White T's specifically to Shaundi.
  • Anti-Villain: He's just a dumbass, drug-addicted DJ whose Loa Dust addiction got him in too deep.
  • Back from the Dead: In IV, Zinyak recreates him from Shaundi's memories to torment her after The Boss breaks her out of her first Ironic Hell. He manages to make it into Virtual Steelport, where his attempts to start a legion of fans to take over goes about as well as you would expect. Defeating him allows him to be reprogrammed into a homie.
  • Berserk Button: While usually scared of his employers, when Mr. Sunshine tells him to know his place in the gang, he actually gives him a Death Glare.
  • Black Sheep: Of Shaundi's exes, see Amicable Exes above for more detail.
  • Boss Arena Idiocy: During his mission, he takes Shaundi hostage as a human shield. The only way to get him to let go of her is by hitting him with a flashbang. He fights the Boss in a club filled with bright lights and a large supply of thisexact type of grenade scattered throughout the area.
  • Bullying a Dragon: He keeps telling off Mr. Sunshine, apparently unaware what a golden eyed gang enforcer can do, until the witch doctor grabs him by the throat and The General considers setting Veteran Child on fire for his failures.
  • Butt-Monkey:
    • No one in the Sons of Samedi bar The General think highly of him. In fact, members within the gang actually thank you for killing him rather than mourn his defeat.
    • The simulated version of him in IV, big time. A majority of his homie conversations include him being made fun of.
  • Cool Shades: He wishes.
  • Dirty Coward: VC is a wuss through and through, only infiltrating the Saints' hideout when the physically weakest of its members is all alone, then using her as a human shield when someone who could beat the tar out of him shows up.
  • Even Evil Has Standards:
    Female Caller:: I wanna hear 'Face Down' by The Red Jumpsuit Apparatus! It's sooooo romantic!
  • Evil Counterpart: To Shaundi in 2. Both are stoners who are involved in drug distribution, really get around, are well-known outside of their respective gang (Shaundi for getting around, and VC for being the DJ of a radio station), have dreaded haircuts, are the brains of their groups, and are the weakest members of their gang.
  • The Face: Well, the General isn't exactly a people person, and no one will let Mr. Sunshine anywhere near the Campus without calling the cops. So he handles the distribution.
  • Fan Hater: He utterly despises the Feed Dogs.
  • Flunky Boss: He isn't much of a fighter, so he has goons assisting him.
  • He-Man Woman Hater: He often goes on tirades against 'evil women' on air, and how to him, they're all 'tatty bitches'.
  • Hypocrite:
    • While playing 'Face Down' by The Red Jumpsuit Apparatus on Gen X, he will sometimes comment that he hopes that the abusive Bastard Boyfriend in the song 'gets what's coming to him'. He really isn't one to talk, since he later kidnaps his ex-girlfriend and uses her as a hostage to save his own sorry ass.
    • Despite his hatred for the Feed Dogs, in his homie conversation with CID, he asks CID to play Feed Dogs music. CID calls him out for this and refuses to play music for him.
  • Insistent Terminology: Despite being a very popular DJ to not be classified as being a Small Name, Big Ego, he insists that he is 'triple platinum'.
  • Large Ham: Considering he's played by Neil Patrick Harris, this is a given. Just listen to him scream his name on air.
  • Me's a Crowd: He does this twice in the fourth game. First during Shaundi's second Ironic Hell, and then during the finale of his boss battle in Virtual Steelport.
  • Minion with an F in Evil: He's just a dumb DJ in some deep shit with real criminals.
  • New-Age Retro Hippie: Who somehow runs with a gang of crazy murderers. Lampshaded in his homie conversation with Asha in IV.
  • Nice Hat: Never seen without his rainbow Rasta hat.
  • No Name Given: Only known by his DJ name.
  • Smug Snake: He's in way over his head with both the Samedi and the Saints, and it shows.
  • The Stoner: High most of the time.
  • Too Dumb to Live: After the destruction of the Loa Dust farm, he is ordered by The General to kill Shaundi, the Saints' weakest lieutenant, after he admits he told her about the farm. Rather than quickly finish her off when she's alone, he kidnaps her and attempts to lure The Boss into an obvious trap that doesn't work. When The Boss does find him, he's out in the open with her as a human shield, surrounded by numerous flashbangs in a nightclub of all places.
  • Trash Talk: One of his defining character traits.
  • Villainous Breakdown: He has one when he realizes that the Boss survived his trap, and that they are coming to kill him.
  • White Gang-Bangers: He contrasts a lot with the other lieutenants.

Index