Eu4 Trade Good Map
It is my first game in Europe 4: i didn't play any paradox game earlier and am confused of how colonies work
Now I have 6 colonial provinces with total income of my colonies (French Brazil) around 55. With viceroy =20% I earn from colony (Tariff efficiency) 0.75 per month (if we trust economy tab of my empire).
Eu4 wiki Posted on December 23, 2017 August 16, 2018 by admin About this Game Europa Universalis IV is a grand technique wargame developed by Paradox Development Studio and printed. Europa Universalis 4 Trade System. New exclusive mission trees for England, Scotland europa universalis 4 trade system and Ireland, embedded in our new forexcommodity Europa Universalis IV strategy system. Forex Dollar Index System tooltip is forex pop pankki the outgoing node, but not the steering universalis. The trade system in game can be.
In the same time, until provinces joined as 'French Brazil' and were just part of my country each of them with tax income around 3-4. I don't have old saves so can't proof, but I believe 4 provinces were contributing more than current 6 joined together.
I believe colony itself will keep invading other provinces that will raise my profit from colony, but my 2 colonists cost me 8 gold per month!!! And I have zero to nothing income from colony for years..
What I'm doing wrong? How to raise income from colony to be profitable?
Should I restrict amount of invaded provinces to be 4 so they don't join into another country?
SevenSidedDie5 Answers
If you establish a 5 province colony in both North and South America and they grow further by themselves you actually have quite a solid investment. In your original question you seem to have overlooked the Trade Power transfer that you get from your colonies.
Just keep in mind that the trade from the West is distributed among the 3 CoT on the West coast of Europe unevenly. If you are playing as Portugal for instance, having a colony in the Northern US is a lot less beneficial to you.
In the end, the additional Trade Value generated by the colonies once they have expanded, transferred to your home Center of Trade in part because of the 'free' trade power you get from your colonies, should give you a pretty nice return on the investment you provided.
If you do need to have a faster return of investment you can always raise the tariff levels, although this does mean a higher Liberty Desire.
I believe all of which you describe is intentional, by design, to prevent colonization from becoming too powerful. Certain countries would have a too easy time (e.g. Portugal).
Note that (without mods), colonies only are created in the Americas, not in Africa or Southwest-Asia. This correlates with the difficulty of creating a colony - the Americas are vastly easier to colonize since they got far fewer negative factors (tropical etc.). Until a recent patch, you'd even only get a 1% settler increase in most of Africa, whereas the Americas regularly had 20% or more - that is a difference of several years of time taken to colonize.
You will notice another negative aspect soon: You colonies tend to drag you into war with the other col powers (mainly England, France, Spain, Portugal, or more precisely, their respective colonies). This can be annoying, but I like to think it makes the games more interesting and adds a certain balancing element to the European theater.
Update:Note that colonies do not add to overextension.
mafumafuTo extend on what @Richard-ten-brink said, yes, colonies give you 50% of their trade power to you in all nodes where they have power. This is fantastic and as time progresses and they cover more of their colonial regions you'll find the wealth they bring to your home node (provided the colonies align with your trade flow) will grow to ridiculous proportions.
If you want even more money aside from trade wealth (which ends up being the highest at the end of the game usually), then you can up the tariffs, which makes them more likely to seek independence. You can also increase your tariff efficiency with idea groups and policies http://www.eu4wiki.com/PoliciesSee here for tariff information. http://www.eu4wiki.com/index.php?title=Colonial_nation&redirect=no#Tariffs
I more recent patches colonial nations have been more likely to actively join in your wars, even in Europe. I've had instances where my Mexican and Caribbean nations have sent fleets with armies into the Mediterranean and laid siege to Italian and Croatian provinces.
As for the cost vs benefit for growing colonies, I advise you start small and don't have more colonies than you have colonist unless you're swimming in cash (Portugal can do this with relative ease).
Eu4 Trade Good Map Names
After completing few games I've found that colonies are great, are here are reasons:
- They start slowly, but with your help keep growing. In the late game they become as strong as 20-40 provinces and contribute significant money to you. Playing France with total taxation = 100, production = 229, trade=126 in the enf I had 111 income from tariffs (subjects)
- They also bring some army and navy and could significantly help you taking down opponents even in Europe (same example: only FrenchBrazil had 100 units of army and 90 of navy).
- They help you to start wars in Americas and pull their overlords from Europe into war without getting too much landlord allies.
- Invaded countries in America doesn't bring overextension penalties so you can invade A LOT of provinces in the single war
- Even better with Africa and India: these countries don't become colonies, but remain the part of your country and still cost very little monarchy points to get them 'on board'.
Most Colonies are more for their value of trade then anything else (they also give you a large boost to your naval force limit).
The tariffs you get from them are..ok..but once they get high enough (discounting bonuses from ideas and policies which don't increase liberty desire) it starts making them rebellious.
Now..if you have colonial mexico on the other hand and took everything in Central Amercia where the Aztecs were..that is a cash cow because it has so many gold mines which fill up and deposit rather large lump sums of cash periodically as gold-shipments something around 100-200 gold per year or so.
I typically expand a colony in each region till it hits 10 cities for the +1 merchant, and then ignore it while i focus my efforts towards Africa and Asia with trade-companies, while working to get a monopoly on all of the end-node trade regions in Europe.
And so many colonies gives you a large amount of trade power to help steer trade to where you can most benefit from it.
due to the distant overseas penalty there is very little point to hold that territory directly since even the trade value is decreased, but putting under the control of a colony/vassal/trade company/protectorate, you can get SO much more money from the trade value then holding it normally.
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The history of freebies goes back a long way. Once upon a time, physical magazines (remember them?) were the biggest way that gamers would learn about and know to purchase a new game release. If you were very lucky and nobody got to it first on the rack, or you really splurged and had your own subscription, mags sometimes came with 5.25” floppies, 3.5” rigid discs or, in the heyday of the practice, CDs, with a fine selection of demo games and high-res images from the magazine.
Many games first had the opportunity to excite people by literally getting into their hands in this way. “Try before you buy” was the order of the day, and it was a good order. Out of those crazy times came Quake, Daggerfall, Syndicate Wars, MechWarrior 2: Mercenaries, Fallout, X-Wing versus TIE Fighter – and almost everything that saw traction from the introduction of the CD age up into the early 2000’s where magazine culture finally crawled to its death.
But what has this got to do with EU4? Back at the end of January 2019, DDRJake, game director for Europa Universalis IV, tweeted an interesting thing:
Jake's Twitter Teaser #38: As a child I enjoyed playing great games on Demo CDs. Formats and distribution methods may have changed a bit since then, but let's bring some of that magic to EUIV. Boot up the game this week and enjoy a free trial for Mandate of Heaven. pic.twitter.com/w2WwhmlxDS
— DDRJake (@DDRJake) January 28, 2019For a number of years now, Paradox have been experimenting with more aggressive strategies on the Steam platform. The rise of digital distribution and being able to serve a niche audience quickly (before the deluge of game releases has made discoverability horrendous) have served the publisher allow, allowing them to grow from being a rather niche mid-tier company to someone who could almost be AAA - just without all that corporate nonsense. Things didn’t always run smoothly, like the 2017 kerfuffle when Paradox increased prices right before the Steam Summer Sale, ruffling feathers everywhere.
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By and large though, engaging in frequent sales and more aggressive engagement with the broader community has been very good for Paradox, and its something they've carried over to their own bespoke marketplace, Paradox Plaza. But they need to keep driving people to these ever-lasting grand-strategy titles is still there, and there's always room for creative thinking.
First Hit’s Free
A good dealer knows what the guys on the street want. When it comes to EU4 players, what they want is the ability to kill a bunch of dudes and make a lot of political maneuvers while saving a few dollars for their pockets. To that end, Paradox has hit on a very interesting (although not entirely novel) strategy.
EU4 has a lot of DLC. In fact, entire articles have been written which run down which of the EU4 DLC you may want to pick up first, which is critical, and which you might can pass over. Even with that assistance, you still have to decide where to start. This is where Paradox's new strategy comes into play.
Once a month they pick one of the major DLC, they let you play it for a week and it’s on a significant sale for the rest of the month. This month, they’re running community challenges which focus on doing something or exploring some part of gameplay that that DLC enables. Hopefully this plan continues for the rest of the year, and even spread to their other grand strategy games. Simply reading a guide as to what a DLC does and what someone thinks about it isn't always going to answer all of your questions, and even then there's much to a Paradox DLC that's subtle, or takes a while to kick in if it's more of a late-game thing.
January
Eu4 Trade Good Map
Mandate of Heaven focuses on the Asian sphere of influence, particularly China. With a release date in early 2017 and a clear focus and content, this was a good choice for establishing a new promotional line. If you started with pure vanilla EU4 and enjoyed playing it, adding MOH would very aggressively encourage you to shift your focus of play to nations which will behave in very different ways than the usual focus on Western Europe, and that is going to enhance replayability.
Mandate of Heaven is free all this week, in-game however it is anything but! It’s time to take up arms as one of the Manchu Tribes! Raise the banners, blast your way through your enemies’ walls and install yourself on the Dragon throne! pic.twitter.com/xfoK9w9uAn
— Europa Universalis (@E_Universalis) January 28, 2019There was no community challenge associated with this particular sale, but a major patch was released during January for the game as a whole which also added to the enticement.
Feburary
Art of War is rightly considered one of the most essential DLCs for EU4. The expansion to diplomacy options, the ability to use the casus belli of your subjects, and various refinements for managing the end of wars truly changed the face of the game – and given that it was a 2014 release, a newcomer might not have picked it up, considering it less important than more recent pieces.
You can now try Art of War for free until March 4th if you own Europa Universalis IV but don't already own the expansion - Read more here: https://t.co/ma8PzWfP0Gpic.twitter.com/FZ2dHV5zEJ
— Europa Universalis (@E_Universalis) February 25, 2019No community event was really attached to Art of War, though there was a lot of talk and developer discussion about the upcoming rework of some of the Western European maps. Also Man the Guns for Hearts of Iron 4 came out that month and there may have been some hesitation to step on the release with a community promotion.
March
When EU4 DLC gets talked about, Mare Nostrum always gets some heated discussion. While it definitely introduces new naval missions and an entire new naval mission system along with the Barbary pirates, it’s such a grab bag of things in general that it doesn’t feel coherent enough to warrant the name. Trade Leagues are amazing, being able to promote mercantilism is great, and the new espionage options are solid, but it feels like the whole would be better named about trade and not just the sea.
Mare nostrum is free all week! This expansion will be freely available to everyone who owns EU4 until April 1st! Just boot up the launcher, log into your paradox account and select the expansion in the ‘DLC’ tab and you are good to go. More info here: https://t.co/YGiH0meXcEpic.twitter.com/jtdMAYF98B
— Europa Universalis (@E_Universalis) March 25, 2019This month, the community challenge is to play is Prussia and keep Europe from unifying into larger states. That is an impressive choice to have people work at, not the least reason being that one of the means they suggest to do so, the Condottieri, were introduced in the DLC promoted last month. That’s a good tie in.
The Horizon
What will be next month’s free/discounted DLC? While Paradox is close lipped on the issue, we can make some guesses based on the three examples we have. All of them have been packages which introduce some pretty intense mechanical changes. They are older DLC. They have moved the focus to different types of play which can occur within EU4.
If I were to be a betting man, Cradle of Civilization, with its very local focus on the Middle East and a lot of mechanical shifts which further augment trade options (introduced and modified in Mare Nostrum) would be where I throw the majority of my money. My second choice would be Conquest of Paradise, with its expansion of play in the New World and the opportunity to really bang on playing colonial nations. Either of those would bring more options and extend replayability for players who haven’t been picking up DLC along the way.
Whatever comes down the pipe, it’s great to see Paradox experimenting with more modern approaches to marketing and sales, and we can hope that other pillars of the strategy community observe how successful this is been for them and follow suit. The time has come.